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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Weston almost halves *visible* frame update rate from what application actually produces"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106736#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Weston almost halves *visible* frame update rate from what application actually produces"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106736">bug 106736</a>
from <span class="vcard"><a class="email" href="mailto:daniel@fooishbar.org" title="Daniel Stone <daniel@fooishbar.org>"> <span class="fn">Daniel Stone</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=106736#c7">comment #7</a>)
<span class="quote">> I wasn't able to reproduce the problem with simple-egl test, e.g. with:
> weston-simple-egl -b -o -u 15000
>
> But that doesn't seem to use *SwapBuffers().
>
> I'm not sure whether SwapBuffers() is the only reason why it doesn't trigger
> the issue. Maybe the test-case actually need to also fully use GPU, for
> this issue to be visible.</span >
It certainly does call eglSwapBuffers:
<a href="https://gitlab.freedesktop.org/wayland/weston/blob/master/clients/simple-egl.c#L568">https://gitlab.freedesktop.org/wayland/weston/blob/master/clients/simple-egl.c#L568</a>
<span class="quote">> Just increase the window size W & H parameters until reported FPS is
> somewhere between 70-100 FPS.</span >
So presumably it's running with eglSwapInterval(0) which doesn't block on frame
callbacks at all?
<span class="quote">> -> I assume in that particular case, compositor would also require higher
> GPU priority than the test. Setting priorities is fairly new Mesa (and i915
> kernel module) feature.</span >
We do use it:
<a href="https://gitlab.freedesktop.org/wayland/weston/commit/b678befb6ed055e6c66466505d9195a3cebf8073">https://gitlab.freedesktop.org/wayland/weston/commit/b678befb6ed055e6c66466505d9195a3cebf8073</a></pre>
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