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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - We need fences support in Wayland compositors"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98766#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - We need fences support in Wayland compositors"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98766">bug 98766</a>
              from <span class="vcard"><a class="email" href="mailto:jajones@nvidia.com" title="James Jones <jajones@nvidia.com>"> <span class="fn">James Jones</span></a>
</span></b>
        <pre>The protocol:

<a href="https://lists.freedesktop.org/archives/wayland-devel/2017-September/035080.html">https://lists.freedesktop.org/archives/wayland-devel/2017-September/035080.html</a>

Doesn't seem to support the persistent object model that would be more
performant if using something like Vulkan semaphores to perform the
synchronization, and requires dma-fence.  Isn't preferable to write this in a
way that doesn't require a specific type of primitive and doesn't require
transmitting/setting up a fence FD on every frame?</pre>
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