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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - When I launching the game "A Story of a Band" mouse control stop working in all XWayland applications"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107358#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - When I launching the game "A Story of a Band" mouse control stop working in all XWayland applications"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107358">bug 107358</a>
from <span class="vcard"><a class="email" href="mailto:jadahl@gmail.com" title="Jonas Ådahl <jadahl@gmail.com>"> <span class="fn">Jonas Ådahl</span></a>
</span></b>
<pre>(In reply to mikhail.v.gavrilov from <a href="show_bug.cgi?id=107358#c15">comment #15</a>)
<span class="quote">> (In reply to Olivier Fourdan from <a href="show_bug.cgi?id=107358#c13">comment #13</a>)
> > In theory, it would be possible to change Xwayland to pretend a grab
> > succeeded but not actually issue the active grabs even when the clients
> > request it, but that will break those X11 clients that rely on grabs to work.
>
> How many clients or cases we know when grabs really needed?
> I think the lesser of the evils is to break them, and not make the system
> vulnerable.</span >
A large portion would probably be Steam games. I've seen games that map two
windows, grab input on one, then render on the other. I assume such setups
would break, while being valid X11 clients.</pre>
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