Porting Apps to Wayland

Kai Mast kai.mast at freakybytes.org
Sun Nov 21 12:30:36 PST 2010


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hey Guys,

I am pretty new to Wayland and just have a general question.

What exactly does change for me as a game developer on the programming
site when I switch to Wayland. Obviously the OpenGL calls will be
untouched. But what about Input? Will i still be able to use libxcb or
will there a completely different API to handle that kind of stuff?

greets,
Kai
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iQIcBAEBAgAGBQJM6YFsAAoJEKU5B2k1XeMEKIUP/3mCdkPWljNYrmmGAtC78CVk
8XHow3MjcBt6OrgU1pfbCJREUHKF848gmS4bB1IluqCAU4h15pHj8N7ujs9MiN7i
xCNCVPLp1P+fR2pDnr1hQjJ5OAMq4/KGEN4qlug2nsXHHYY4KBZqUFsXJL4O/IaH
YmSsNJe6urJu6dBkE1Ry1mzk7ET8UJf4s+Mtk0dl/YJUnlzUm1ZCmnkGZe3Dd8YB
6fPuRGTItQRJifiMOKcAw8dm9SV3m7fDDtPFRdZRz/CQ272SICSIsLWhB1n71p/0
3dHoIazafVApEWQjFYfbTsjGfuzGK1L/AfdpZNQc7MbsVSkQVS39gveCVS+bYBhi
OTruRjmg7CXb0LkdhA6ZNzmDGg8SD0OJ1rj/vnzA46SBOmyIiBsr56rHJFMQfzaP
ZxzT8y4BReD8GBe2xIuKwXtidiNSIaCLOm5zTw455JAEalv+E6BJKa6L54DJRvrx
lqkjSevLoDzNar9WZ//kfh6oG5DtHCfZ+yxdxZZav9GuW5wo1BgPhVKshUA9o4Gy
8d5o3XmzmGdtXVCQyoT/7198v3UdEafjbBpjynsfVgRh2dpZXCto39Ue++eB34YX
VTtytFPjCBCajgrr1YeLfFcVMXf6kZscB6x23CEdIryZpeXDYxVc3DIbEpwMdnnm
lbgls9l+G9UEm+6smw+Y
=TLrQ
-----END PGP SIGNATURE-----



More information about the wayland-devel mailing list