[PULL] dtors-v2: simple clients and toytoolkit
Pekka Paalanen
ppaalanen at gmail.com
Mon Dec 19 01:56:27 PST 2011
Hi Kristian,
I've been playing a lot with Valgrind the last week, and here are some
results. This patch set adds destructors to toytoolkit so we explicitly
release memory we allocate. To actually Valgrind that, I added an exit
key binding to resizor and used that, since resizor is possibly the
simplest toytoolkit application.
The difference in the Valgrind reports between "resizor: add exit key
and cleanups" commit and dtors-v2 is:
vvv LEAK SUMMARY:
-vvv definitely lost: 1,680 bytes in 12 blocks
-vvv indirectly lost: 203,688 bytes in 129 blocks
+vvv definitely lost: 192 bytes in 1 blocks
+vvv indirectly lost: 0 bytes in 0 blocks
vvv possibly lost: 0 bytes in 0 blocks
-vvv still reachable: 7,091 bytes in 17 blocks
-vvv suppressed: 1,223,269 bytes in 30,857 blocks
+vvv still reachable: 2,267 bytes in 8 blocks
+vvv suppressed: 1,187,441 bytes in 30,798 blocks
vvv
-vvv ERROR SUMMARY: 12 errors from 12 contexts (suppressed: 22369 from 189)
+vvv ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 44292 from 190)
Lots of custom suppressions were used to catch leaks and errors in
Mesa, libxkbcommon, cairo, glib, gdk, and pixman.
In addition, I first ran the simple clients with Valgrind and fixed
everything I could. simple-shm is totally Valgrind-clean now, and the
only Valgrind reports on simple-egl are from Mesa.
The following changes since commit 7bb92f0c0309d7487c5275b4171ed28bfacd96ac:
Activate toplevel fullscreen and menu surfaces (2011-12-15 11:31:51 -0500)
are available in the git repository at:
git://git.collabora.co.uk/git/user/pq/wayland-demos.git dtors-v2
Pekka Paalanen (13):
simple clients: add signal handler for clean exit
simple-shm: implement destructors
simple-egl: implement destructors
simple clients: flush before destroying wl_display
window: add display_exit()
window: add display_destroy()
resizor: add exit key and cleanups
window: remove unused struct members
window: destroy window surfaces and title
window: destroy outputs on display_destroy()
window: destroy misc objects on display_destroy()
window: destroy all inputs on display_destroy()
window: destroy surfaces on display_destroy()
clients/resizor.c | 44 +++++++++--
clients/simple-egl.c | 63 ++++++++++++++--
clients/simple-shm.c | 62 ++++++++++++++--
clients/window.c | 198 ++++++++++++++++++++++++++++++++++++++++++++-----
clients/window.h | 6 ++
5 files changed, 331 insertions(+), 42 deletions(-)
Thanks,
pq
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