[PATCH] server: destroy the socket event source on display destroy

Pekka Paalanen ppaalanen at gmail.com
Thu Dec 22 06:52:37 PST 2011


On wl_display_add_socket(), the listening socket fd is added to the
event loop. However, wl_event_source object is not stored and hence
cannot be freed, resulting in a minor leak.

Store wl_event_source pointer in struct wl_socket so we can track it,
and destroy it on wl_display_destroy(). The event loop itself must be
destroyed after destroying the event sources linked to it.

Fixes a Valgrind reported memory leak.

Signed-off-by: Pekka Paalanen <ppaalanen at gmail.com>
---
 src/wayland-server.c |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/wayland-server.c b/src/wayland-server.c
index 87e4ed5..20504d7 100644
--- a/src/wayland-server.c
+++ b/src/wayland-server.c
@@ -51,6 +51,7 @@ struct wl_socket {
 	struct sockaddr_un addr;
 	char lock_addr[113];
 	struct wl_list link;
+	struct wl_event_source *source;
 };
 
 struct wl_client {
@@ -667,14 +668,15 @@ wl_display_destroy(struct wl_display *display)
 	struct wl_socket *s, *next;
 	struct wl_global *global, *gnext;
 
-  	wl_event_loop_destroy(display->loop);
 	wl_list_for_each_safe(s, next, &display->socket_list, link) {
+		wl_event_source_remove(s->source);
 		close(s->fd);
 		unlink(s->addr.sun_path);
 		close(s->fd_lock);
 		unlink(s->lock_addr);
 		free(s);
 	}
+  	wl_event_loop_destroy(display->loop);
 
 	wl_list_for_each_safe(global, gnext, &display->global_list, link)
 		free(global);
@@ -858,9 +860,10 @@ wl_display_add_socket(struct wl_display *display, const char *name)
 		return -1;
 	}
 
-	if (wl_event_loop_add_fd(display->loop, s->fd,
-				 WL_EVENT_READABLE,
-				 socket_data, display) == NULL) {
+	s->source = wl_event_loop_add_fd(display->loop, s->fd,
+					 WL_EVENT_READABLE,
+					 socket_data, display);
+	if (s->source == NULL) {
 		close(s->fd);
 		unlink(s->addr.sun_path);
 		free(s);
-- 
1.7.3.4



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