[PATCH] compositor/shm: use internalFormat=GL_BGRA_EXT in TexImage2D
Benjamin Franzke
benjaminfranzke at googlemail.com
Sat Jan 22 08:49:48 PST 2011
---
compositor/shm.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/compositor/shm.c b/compositor/shm.c
index 6b96a5b..913833e 100644
--- a/compositor/shm.c
+++ b/compositor/shm.c
@@ -61,7 +61,7 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
/* Unbind any EGLImage texture that may be bound, so we don't
* overwrite it.*/
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
@@ -79,7 +79,7 @@ shm_buffer_damage(struct wl_buffer *buffer_base,
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
buffer->buffer.width, buffer->buffer.height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
--
1.7.3.4
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