Recursive call of wl_display_iterate via frame callback
Fiedler, Mathias
Mathias.Fiedler at xse.de
Tue Jun 21 07:15:14 PDT 2011
Hi,
while playing around with wayland and the simple-client demo (using EGL) i ran into issues where simple-client were caught in an endless loop in wl_display_iterate. The issue seems to be a recursive call of wl_display_iterate.
The simple-client registers redraw() as a callback function to key event. This function gets called during wl_display_iterate when corresponding key event arrives. The redraw function itself calls eglSwapBuffers. Since eglSwapBuffers() might need to synchronize with the compositor, it might also call wl_display_iterate.
wl_display_iterate
-> handle_event
-> wl_closure_invoke
-> display_handle_key
-> redraw
-> eglSwapBuffers
-> wl_display_iterate
As long as the key event is the last message in input buffer the while loop in the former call to wl_display_iterate will terminate. But if another message is pending this message will be processed by the latter call to wl_display_iterate and the local variable len in former call to wl_display_iterate won't decrement to zero.
Is this a bug, or did i miss something?
What should be the correct usage of wl_display_frame_callback() and wl_display_iterate()?
Best Regards,
Mathias
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Mathias.Fiedler at xse.de
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