[PATCH v2 1/2] animation: add fading-in animation
juan.j.zhao at linux.intel.com
juan.j.zhao at linux.intel.com
Wed Apr 25 04:09:51 PDT 2012
From: Juan Zhao <juan.j.zhao at intel.com>
To ful-fill user experience, add the fading-in animation
when mapping a window.
v2: update that westom_surface_damage to repaint
remove that transform part in fade struct
Signed-off-by: Juan Zhao <juan.j.zhao at intel.com>
---
src/util.c | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 85 insertions(+), 0 deletions(-)
diff --git a/src/util.c b/src/util.c
index c7511cf..9943820 100644
--- a/src/util.c
+++ b/src/util.c
@@ -96,6 +96,15 @@ struct weston_zoom {
void *data;
};
+struct weston_fade {
+ struct weston_surface *surface;
+ struct weston_animation animation;
+ struct weston_spring spring;
+ struct wl_listener listener;
+ void (*done)(struct weston_fade *fade, void *data);
+ void *data;
+};
+
static void
weston_zoom_destroy(struct weston_zoom *zoom)
{
@@ -325,3 +334,79 @@ weston_environment_get_fd(const char *env)
return fd;
}
+/*fade in and fade out animation*/
+static void
+weston_fade_destroy(struct weston_fade *fade)
+{
+ wl_list_remove(&fade->animation.link);
+ wl_list_remove(&fade->listener.link);
+ fade->surface->geometry.dirty = 1;
+ if (fade->done)
+ fade->done(fade, fade->data);
+ free(fade);
+}
+
+static void
+handle_fade_surface_destroy(struct wl_listener *listener, void *data)
+{
+ struct weston_fade *fade =
+ container_of(listener, struct weston_fade, listener);
+
+ weston_fade_destroy(fade);
+}
+
+static void
+weston_fade_frame(struct weston_animation *animation,
+ struct weston_output *output, uint32_t msecs)
+{
+ struct weston_fade *fade =
+ container_of(animation, struct weston_fade, animation);
+ struct weston_surface *es = fade->surface;
+ float fade_factor;
+
+ weston_spring_update(&fade->spring, msecs);
+
+ if (weston_spring_done(&fade->spring)) {
+ weston_fade_destroy(fade);
+ return;
+ }
+ if (fade->spring.current > 1)
+ fade_factor = 1;
+ else if (fade->spring.current < 0 )
+ fade_factor = 0;
+ else
+ fade_factor = fade->spring.current;
+ es->alpha = fade_factor * 255;
+
+ fade->surface->geometry.dirty = 1;
+ weston_compositor_schedule_repaint(es->compositor);
+}
+
+WL_EXPORT struct weston_fade *
+weston_fade_run(struct weston_surface *surface,
+ weston_fade_done_func_t done, void *data)
+{
+ struct weston_fade *fade;
+
+ fade = malloc(sizeof *fade);
+ if (!fade)
+ return NULL;
+
+ fade->surface = surface;
+ fade->done = done;
+ fade->data = data;
+ weston_spring_init(&fade->spring, 200.0, 0, 1.0);
+ fade->spring.friction = 700;
+ fade->spring.timestamp = weston_compositor_get_time();
+ fade->animation.frame = weston_fade_frame;
+ weston_fade_frame(&fade->animation, NULL, fade->spring.timestamp);
+
+ fade->listener.notify = handle_fade_surface_destroy;
+ wl_signal_add(&surface->surface.resource.destroy_signal,
+ &fade->listener);
+
+ wl_list_insert(&surface->compositor->animation_list,
+ &fade->animation.link);
+
+ return fade;
+}
--
1.7.5.4
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