[PATCH v2] gears: Allow model rotation with pointer
Kristian Hoegsberg
hoegsberg at gmail.com
Wed Apr 25 08:26:10 PDT 2012
On Tue, Apr 24, 2012 at 11:28:26AM -0600, Scott Moreau wrote:
> ---
> clients/gears.c | 69 +++++++++++++++++++++++++++++++++++++++++++++++++++---
> 1 files changed, 65 insertions(+), 4 deletions(-)
Awesome, I don't know how we lived without it. Committed. Btw, when
you do a v2 patch, do you mind just adding a one-line desription of
what changed?
thanks
Kristian
> diff --git a/clients/gears.c b/clients/gears.c
> index ca1fda2..c432bc5 100644
> --- a/clients/gears.c
> +++ b/clients/gears.c
> @@ -36,6 +36,7 @@
> #include <EGL/egl.h>
> #include <EGL/eglext.h>
>
> +#include <linux/input.h>
> #include <wayland-client.h>
>
> #include "window.h"
> @@ -51,6 +52,14 @@ struct gears {
> EGLContext context;
> GLfloat angle;
>
> + struct {
> + GLfloat rotx;
> + GLfloat roty;
> + } view;
> +
> + int button_down;
> + int last_x, last_y;
> +
> GLint gear_list[3];
> };
>
> @@ -212,10 +221,54 @@ static const struct wl_callback_listener listener = {
> frame_callback
> };
>
> +static int
> +motion_handler(struct widget *widget, struct input *input,
> + uint32_t time, int32_t x, int32_t y, void *data)
> +{
> + struct gears *gears = data;
> + int offset_x, offset_y;
> + float step = 0.5;
> +
> + if (gears->button_down) {
> + offset_x = x - gears->last_x;
> + offset_y = y - gears->last_y;
> + gears->last_x = x;
> + gears->last_y = y;
> + gears->view.roty += offset_x * step;
> + gears->view.rotx += offset_y * step;
> + if (gears->view.roty >= 360)
> + gears->view.roty = gears->view.roty - 360;
> + if (gears->view.roty <= 0)
> + gears->view.roty = gears->view.roty + 360;
> + if (gears->view.rotx >= 360)
> + gears->view.rotx = gears->view.rotx - 360;
> + if (gears->view.rotx <= 0)
> + gears->view.rotx = gears->view.rotx + 360;
> + }
> +
> + return POINTER_LEFT_PTR;
> +}
> +
> +static void
> +button_handler(struct widget *widget, struct input *input,
> + uint32_t time, int button, int state, void *data)
> +{
> + struct gears *gears = data;
> +
> + if (button == BTN_LEFT) {
> + if (state) {
> + gears->button_down = 1;
> + input_get_position(input,
> + &gears->last_x, &gears->last_y);
> + } else {
> + gears->button_down = 0;
> + }
> + }
> +}
> +
> static void
> redraw_handler(struct widget *widget, void *data)
> {
> - GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
> struct rectangle window_allocation;
> struct rectangle allocation;
> struct wl_callback *callback;
> @@ -245,9 +298,8 @@ redraw_handler(struct widget *widget, void *data)
>
> glTranslatef(0.0, 0.0, -50);
>
> - glRotatef(view_rotx, 1.0, 0.0, 0.0);
> - glRotatef(view_roty, 0.0, 1.0, 0.0);
> - glRotatef(view_rotz, 0.0, 0.0, 1.0);
> + glRotatef(gears->view.rotx, 1.0, 0.0, 0.0);
> + glRotatef(gears->view.roty, 0.0, 1.0, 0.0);
>
> glPushMatrix();
> glTranslatef(-3.0, -2.0, 0.0);
> @@ -340,6 +392,13 @@ gears_create(struct display *display)
> glEndList();
> }
>
> + gears->button_down = 0;
> + gears->last_x = 0;
> + gears->last_y = 0;
> +
> + gears->view.rotx = 20.0;
> + gears->view.roty = 30.0;
> +
> glEnable(GL_NORMALIZE);
>
> glMatrixMode(GL_PROJECTION);
> @@ -357,6 +416,8 @@ gears_create(struct display *display)
> window_set_user_data(gears->window, gears);
> widget_set_resize_handler(gears->widget, resize_handler);
> widget_set_redraw_handler(gears->widget, redraw_handler);
> + widget_set_button_handler(gears->widget, button_handler);
> + widget_set_motion_handler(gears->widget, motion_handler);
> window_set_keyboard_focus_handler(gears->window,
> keyboard_focus_handler);
>
> --
> 1.7.4.1
>
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