[PATCH 1/2] compositor-drm: call EGL cleanup functions on exit
Kristian Hoegsberg
hoegsberg at gmail.com
Mon Apr 30 10:08:41 PDT 2012
On Mon, Apr 30, 2012 at 01:31:28PM +0300, Ander Conselvan de Oliveira wrote:
That looks good, applied.
Kristian
> ---
> src/compositor-drm.c | 6 ++++++
> 1 files changed, 6 insertions(+), 0 deletions(-)
>
> diff --git a/src/compositor-drm.c b/src/compositor-drm.c
> index dcd5e99..e7433f7 100644
> --- a/src/compositor-drm.c
> +++ b/src/compositor-drm.c
> @@ -1578,6 +1578,12 @@ drm_destroy(struct weston_compositor *ec)
>
> weston_compositor_shutdown(ec);
>
> + /* Work around crash in egl_dri2.c's dri2_make_current() */
> + eglMakeCurrent(ec->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
> + EGL_NO_CONTEXT);
> + eglTerminate(ec->display);
> + eglReleaseThread();
> +
> gbm_device_destroy(d->gbm);
> destroy_sprites(d);
> if (weston_launcher_drm_set_master(&d->base, d->drm.fd, 0) < 0)
> --
> 1.7.4.1
>
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