Wayland client library thread safety
Kristian Høgsberg
hoegsberg at gmail.com
Mon Apr 30 12:58:27 PDT 2012
On Fri, Apr 27, 2012 at 11:09:55PM +0200, Arnaud Vrac wrote:
> On Fri, Apr 20, 2012 at 10:06 PM, Kristian Hoegsberg
> <hoegsberg at gmail.com> wrote:
> > On Thu, Apr 19, 2012 at 03:38:39PM +0200, Arnaud Vrac wrote:
> >> Hello everyone,
> >>
> >> I am hitting a bug when using Qt5 and wayland on an embedded platform,
> >> for which I have written a custom EGL backend. The problem is that Qt5
> >> (QtQuick2 actually) renders in a separate thread, when the wayland
> >> display has been created in the main thread. I know there is a patch
> >> for "thread affinity" in qtwayland to solve this, but it is wrong and
> >> breaks other clients.
> >>
> >> Since it is required from the EGL spec to be able to render in
> >> multiple threads, how can this be solved ? Does the wayland backend
> >> for mesa support this properly ? I don't see how it can work since
> >> even writes in the connection queue are not protected.
> >
> > Hi Arnaud,
> >
> > It's a problem that's been around for a while and we're aware of it.
> > I've been working with Jørgen Lind from Nokias Qt team on it and we're
> > looking at two different approaches for solving this.
> >
> > Initial assumption for wl_display and related objects was that it is
> > not going to be thread safe, and you have to lock access to the wl API
> > yourself if you're going to use it from multiple threads. It's a
> > valid assumption and it avoids fine grained API level locking, and in
> > many cases, wl would be integrated into an existing mainloop that
> > solves locking. Of course, EGL makes that kind of design impossible.
> >
> > So the two options we're looking at are
> >
> > 1) Toughen up and add locking around all access to wl_display. It's
> > not as much code as it sounds, there are actually only a few entry
> > points that need locking. Another problem that we need to solve is
> > how the wl_display_iterate() inside EGL may dispatch events, from a
> > rendering thread and (in case of the mesa implementation) with the
> > EGL lock held. The solution there is to add thread affinity to
> > objects such that event callbacks from an object are always handled
> > in the thread that owns the object.
> >
> > In case of single-threaded EGL applications we also need to make
> > sure we don't call out to random application callbacks while
> > blocking inside eglSwapBuffer (or other blocking EGL calls). The
> > idea here is to introduce a wl_display_iterate_for_object() entry
> > point that will only call out for events addressed to that object
> > and queue up the rest. This makes eventloop integration more
> > complicated, since now the question of "does this wl_display have
> > events?" isn't just a matter or whether or not the fd polls
> > readable, there may also be events queued up in the wl_display.
> > That's a part of Xlib API I've tried hard to avoid inflicting on
> > wayland users, but thanks to Xlib working this way, it's something
> > most event loops support. We could also do some trickery with
> > epoll and eventfd to the "events pending" iff "fd readable"
> > semantics again.
> >
> > Jørgen has been working on this approach, his patch is attached
> > (still work in progress).
> >
> > 2) Add a new wl_display for the other thread. This gives EGL its own
> > wl_display, complete with a separate socket to the server. This is
> > a more radical idea perhaps, but much less invasive. We don't have
> > to change the assumption that wl_display is only usable in one
> > thread and we don't have to add locking. We do need a mechanism to
> > share an object between the threads (typically the wl_surface), but
> > that's doable. The bigger problem is how to synchronize the two
> > command streams. Right now we can say eglSwapBuffer and then know
> > that that attaches a new wl_buffer to the surface and do something
> > that relies on that having happend, but if it happens in different
> > connections we need a mechanism to synchronize the two protocol
> > streams. Of course, if you want to do something like that, you
> > still need to synchronize between the two threads to make sure the
> > eglSwapBuffer happened in one thread before you do something that
> > depends on that in anoteher thread.
> >
> > The biggest drawback with this approach is that even single
> > threaded EGL applications now need to connections to the server.
> >
> > Anyway, that sums up the work we've done in this area. I'd say that
> > option 1) is the preferred solution at the moment.
>
> I have tried to make the library thread safe without changing the API.
> The result is the attached patch, which differs from Jorgen's patch in
> the following ways:
>
> * no need for an added wl_display_get_notification_fd function.
> * TLS key is stored in the display structure, instead of using a global.
> * a thread is created on connect, it is dedicated to handle read and
> writes to the display socket. The input events are queued in the
> thread in which their proxy was created.
> * wl_display_flush is now unnecessary, since sending is done
> asynchronously in the IO thread.
> * wl_display_iterate_for_objects is unnecessary (if you do not agree,
> can you tell me what it would bring ?).
> * Added missing locks around the objects map accesses.
>
> This is a proof of concept, but the patch should work out of the box
> with any current wayland client. I would just like to know if this
> approach could be considered for merging in master. Some optimisations
> could be done, for example we can allow any thread to dispatch output
> events. We could also implement finer locking around the display
> connection, but that would mean changing the connection
> implementation. The wl_display_connect function also needs some added
> code in case of failure.
I want to add an IO thread in all cases unconditionally. I don't want
to make single threaded programs multi threaded behind their backs.
But more importantly, I don't want an IO thread automatically flushing
output whenever it happens to wake up. One of th key features of the
protocol is that we can build up multiple requests in a buffer and
only flush it once when then client goes to sleep (goes back into the
main loop). That way, there's only one sendmsg call at the end of an
"activity period" for a client, and the server only does one recvmsg
call to read all the requests. One the server side it works the same
way, and thus, when the client wakes up, it only does one recvmsg to
receive all the events. When everything works right, this gives us
just one client wakeup and one server wakeup per frame. Adding an IO
thread breaks that predictability and adds the overhead of an extra
thread, so I don't want to go that route.
I do think we can address most of the points you made above without a
thread, fortunately. The idea I've discussed with Joergen is to use
epoll on the client side too. This lets us listen on the write
notification fd and the socket fd using epoll, while still only
exposing one fd outside the library (the epoll fd). That way we don't
have to add mandatory new API (like wl_display_get_notification_fd).
We do need wl_display_iterate_for_object() for single threaded
applications where we end up having to block in eglSwapBuffers(). In
that case, all objects belong in the same thread, but we don't want to
call out to any other objects except the one we're waiting on.
Kristian
> You can also check the code here:
> https://github.com/fbx/wayland/commits/threaded-io
>
> Please tell me what you think of this approach.
>
> Thanks,
>
> --
> rawoul
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