[Mesa-dev] [PATCH weston] compositor: add support for OES_EGL_image_external
Rob Clark
rob.clark at linaro.org
Fri Aug 17 10:36:48 PDT 2012
On Fri, Aug 17, 2012 at 1:09 AM, Pekka Paalanen <ppaalanen at gmail.com> wrote:
> On Thu, 16 Aug 2012 17:28:20 -0500
> Rob Clark <rob.clark at linaro.org> wrote:
>
>> From: Rob Clark <rob at ti.com>
>>
>> In cases where the GPU can natively handle certain YUV formats,
>> eglQueryWaylandBufferWL() can return the value EGL_TEXTURE_EXTERNAL_WL
>> and the compositor will treat the buffer as a single egl-image-external.
>>
>> See:
>> http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt
>>
>> v1: original
>> v2: rename EGL_TEXTURE_EXTERNAL_OES -> EGL_TEXTURE_EXTERNAL_WL and query
>> for the extension
>>
>> Signed-off-by: Rob Clark <rob at ti.com>
>
> Looks good to me now. The only thing I could still say is that maybe it
> would be nice to log a warning, if the extension is not detected, but
> querySurface still returns EGL_TEXTURE_EXTERNAL_WL.
I was debating about putting an assert in there to make it more
explicit that query_surface should never return
EGL_TEXTURE_EXTERNAL_WL if the gl driver doesn't support
OES_EGL_image_external. I guess it could be a warning too, although
there is nothing really sane that weston could do as a fallback
BR,
-R
> Hmm, that reminds me, I don't think we have any EGL or GL error
> reporting in Weston... but that's a whole different story.
>
>
> Thanks,
> pq
>
>
>> ---
>> src/compositor.c | 47 +++++++++++++++++++++++++++++++++++++----------
>> src/compositor.h | 2 ++
>> src/weston-egl-ext.h | 1 +
>> 3 files changed, 40 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/compositor.c b/src/compositor.c
>> index b2a3ae9..5c6782e 100644
>> --- a/src/compositor.c
>> +++ b/src/compositor.c
>> @@ -719,14 +719,14 @@ ensure_textures(struct weston_surface *es, int num_textures)
>>
>> for (i = es->num_textures; i < num_textures; i++) {
>> glGenTextures(1, &es->textures[i]);
>> - glBindTexture(GL_TEXTURE_2D, es->textures[i]);
>> - glTexParameteri(GL_TEXTURE_2D,
>> + glBindTexture(es->target, es->textures[i]);
>> + glTexParameteri(es->target,
>> GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
>> - glTexParameteri(GL_TEXTURE_2D,
>> + glTexParameteri(es->target,
>> GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
>> }
>> es->num_textures = num_textures;
>> - glBindTexture(GL_TEXTURE_2D, 0);
>> + glBindTexture(es->target, 0);
>> }
>>
>> static void
>> @@ -771,6 +771,7 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>> if (wl_buffer_is_shm(buffer)) {
>> es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
>> es->shader = &ec->texture_shader_rgba;
>> + es->target = GL_TEXTURE_2D;
>>
>> ensure_textures(es, 1);
>> glBindTexture(GL_TEXTURE_2D, es->textures[0]);
>> @@ -786,7 +787,7 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>> for (i = 0; i < es->num_images; i++)
>> ec->destroy_image(ec->egl_display, es->images[i]);
>> es->num_images = 0;
>> -
>> + es->target = GL_TEXTURE_2D;
>> switch (format) {
>> case EGL_TEXTURE_RGB:
>> case EGL_TEXTURE_RGBA:
>> @@ -794,6 +795,11 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>> num_planes = 1;
>> es->shader = &ec->texture_shader_rgba;
>> break;
>> + case EGL_TEXTURE_EXTERNAL_WL:
>> + num_planes = 1;
>> + es->target = GL_TEXTURE_EXTERNAL_OES;
>> + es->shader = &ec->texture_shader_egl_external;
>> + break;
>> case EGL_TEXTURE_Y_UV_WL:
>> num_planes = 2;
>> es->shader = &ec->texture_shader_y_uv;
>> @@ -824,8 +830,8 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>> es->num_images++;
>>
>> glActiveTexture(GL_TEXTURE0 + i);
>> - glBindTexture(GL_TEXTURE_2D, es->textures[i]);
>> - ec->image_target_texture_2d(GL_TEXTURE_2D,
>> + glBindTexture(es->target, es->textures[i]);
>> + ec->image_target_texture_2d(es->target,
>> es->images[i]);
>> }
>>
>> @@ -942,9 +948,9 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
>> for (i = 0; i < es->num_textures; i++) {
>> glUniform1i(es->shader->tex_uniforms[i], i);
>> glActiveTexture(GL_TEXTURE0 + i);
>> - glBindTexture(GL_TEXTURE_2D, es->textures[i]);
>> - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
>> - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
>> + glBindTexture(es->target, es->textures[i]);
>> + glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
>> + glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
>> }
>>
>> v = ec->vertices.data;
>> @@ -2842,6 +2848,19 @@ static const char texture_fragment_shader_rgba[] =
>> FRAGMENT_SHADER_EXIT
>> "}\n";
>>
>> +static const char texture_fragment_shader_egl_external[] =
>> + "#extension GL_OES_EGL_image_external : require\n"
>> + "precision mediump float;\n"
>> + "varying vec2 v_texcoord;\n"
>> + "uniform samplerExternalOES tex;\n"
>> + FRAGMENT_SHADER_UNIFORMS
>> + "void main()\n"
>> + "{\n"
>> + FRAGMENT_SHADER_INIT
>> + " gl_FragColor = texture2D(tex, v_texcoord)\n;"
>> + FRAGMENT_SHADER_EXIT
>> + "}\n";
>> +
>> static const char texture_fragment_shader_y_uv[] =
>> "precision mediump float;\n"
>> "uniform sampler2D tex;\n"
>> @@ -3193,6 +3212,7 @@ WL_EXPORT int
>> weston_compositor_init_gl(struct weston_compositor *ec)
>> {
>> const char *extensions;
>> + int has_egl_image_external = 0;
>>
>> log_egl_gl_info(ec->egl_display);
>>
>> @@ -3228,6 +3248,9 @@ weston_compositor_init_gl(struct weston_compositor *ec)
>> if (strstr(extensions, "GL_EXT_unpack_subimage"))
>> ec->has_unpack_subimage = 1;
>>
>> + if (strstr(extensions, "GL_OES_EGL_image_external"))
>> + has_egl_image_external = 1;
>> +
>> extensions =
>> (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS);
>> if (!extensions) {
>> @@ -3251,6 +3274,10 @@ weston_compositor_init_gl(struct weston_compositor *ec)
>> if (weston_shader_init(&ec->texture_shader_rgba,
>> vertex_shader, texture_fragment_shader_rgba) < 0)
>> return -1;
>> + if (has_egl_image_external &&
>> + weston_shader_init(&ec->texture_shader_egl_external,
>> + vertex_shader, texture_fragment_shader_egl_external) < 0)
>> + return -1;
>> if (weston_shader_init(&ec->texture_shader_y_uv,
>> vertex_shader, texture_fragment_shader_y_uv) < 0)
>> return -1;
>> diff --git a/src/compositor.h b/src/compositor.h
>> index 22c0174..be1c2d2 100644
>> --- a/src/compositor.h
>> +++ b/src/compositor.h
>> @@ -271,6 +271,7 @@ struct weston_compositor {
>> EGLConfig egl_config;
>> GLuint fbo;
>> struct weston_shader texture_shader_rgba;
>> + struct weston_shader texture_shader_egl_external;
>> struct weston_shader texture_shader_y_uv;
>> struct weston_shader texture_shader_y_u_v;
>> struct weston_shader texture_shader_y_xuxv;
>> @@ -452,6 +453,7 @@ struct weston_surface {
>> struct wl_list frame_callback_list;
>>
>> EGLImageKHR images[3];
>> + GLenum target;
>> int num_images;
>>
>> struct wl_buffer *buffer;
>> diff --git a/src/weston-egl-ext.h b/src/weston-egl-ext.h
>> index 8e132c0..5369f02 100644
>> --- a/src/weston-egl-ext.h
>> +++ b/src/weston-egl-ext.h
>> @@ -39,6 +39,7 @@
>> #define EGL_TEXTURE_Y_U_V_WL 0x31D7
>> #define EGL_TEXTURE_Y_UV_WL 0x31D8
>> #define EGL_TEXTURE_Y_XUXV_WL 0x31D9
>> +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
>>
>> struct wl_display;
>> struct wl_buffer;
>
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