[PATCH weston 3/5] compositor: add sub-surfaces to repaint list
Pekka Paalanen
ppaalanen at gmail.com
Fri Dec 21 04:04:02 PST 2012
Modify surface list rebuilding in weston_output_repaint() to process
sub-surface lists, if they are non-empty. The sub-surface list always
contains the parent, too, if not empty.
The collection of frame_callback_list is moved to a later loop, to
streamline the surface list rebuild functions. This should not change
anything.
Signed-off-by: Pekka Paalanen <ppaalanen at gmail.com>
---
src/compositor.c | 59 +++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 45 insertions(+), 14 deletions(-)
diff --git a/src/compositor.c b/src/compositor.c
index e7e1360..270b196 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -1069,11 +1069,47 @@ surface_accumulate_damage(struct weston_surface *surface,
}
static void
+surface_list_add(struct weston_compositor *compositor,
+ struct weston_surface *surface)
+{
+ struct weston_subsurface *sub;
+
+ if (wl_list_empty(&surface->subsurface_list)) {
+ weston_surface_update_transform(surface);
+ wl_list_insert(compositor->surface_list.prev, &surface->link);
+ return;
+ }
+
+ wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
+ if (!weston_surface_is_mapped(sub->surface))
+ continue;
+
+ weston_surface_update_transform(sub->surface);
+
+ wl_list_insert(compositor->surface_list.prev,
+ &sub->surface->link);
+ }
+}
+
+static void
+weston_compositor_build_surface_list(struct weston_compositor *compositor)
+{
+ struct weston_surface *surface;
+ struct weston_layer *layer;
+
+ wl_list_init(&compositor->surface_list);
+ wl_list_for_each(layer, &compositor->layer_list, link) {
+ wl_list_for_each(surface, &layer->surface_list, layer_link) {
+ surface_list_add(compositor, surface);
+ }
+ }
+}
+
+static void
weston_output_repaint(struct weston_output *output, uint32_t msecs)
{
struct weston_compositor *ec = output->compositor;
struct weston_surface *es;
- struct weston_layer *layer;
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
struct wl_list frame_callback_list;
@@ -1082,19 +1118,7 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
weston_compositor_update_drag_surfaces(ec);
/* Rebuild the surface list and update surface transforms up front. */
- wl_list_init(&ec->surface_list);
- wl_list_init(&frame_callback_list);
- wl_list_for_each(layer, &ec->layer_list, link) {
- wl_list_for_each(es, &layer->surface_list, layer_link) {
- weston_surface_update_transform(es);
- wl_list_insert(ec->surface_list.prev, &es->link);
- if (es->output == output) {
- wl_list_insert_list(&frame_callback_list,
- &es->frame_callback_list);
- wl_list_init(&es->frame_callback_list);
- }
- }
- }
+ weston_compositor_build_surface_list(ec);
if (output->assign_planes && !output->disable_planes)
output->assign_planes(output);
@@ -1107,7 +1131,14 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
pixman_region32_fini(&ec->primary_plane.opaque);
pixman_region32_init(&ec->primary_plane.opaque);
+ wl_list_init(&frame_callback_list);
wl_list_for_each(es, &ec->surface_list, link) {
+ if (es->output == output) {
+ wl_list_insert_list(&frame_callback_list,
+ &es->frame_callback_list);
+ wl_list_init(&es->frame_callback_list);
+ }
+
surface_accumulate_damage(es, &opaque);
/* Both the renderer and the backend have seen the buffer
--
1.7.8.6
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