[weston PATCH v9 2/2] add the test case for set_maximised

juan.j.zhao at linux.intel.com juan.j.zhao at linux.intel.com
Wed Feb 8 18:09:31 PST 2012


From: Juan Zhao <juan.j.zhao at linux.intel.com>

F8: set maximised
F7: set toplevel to back
---
 clients/Makefile.am   |    6 +-
 clients/simple-rect.c |  647 +++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 652 insertions(+), 1 deletions(-)
 create mode 100644 clients/simple-rect.c

diff --git a/clients/Makefile.am b/clients/Makefile.am
index b64c38a..a790095 100644
--- a/clients/Makefile.am
+++ b/clients/Makefile.am
@@ -14,7 +14,8 @@ if BUILD_SIMPLE_CLIENTS
 simple_clients_programs =			\
 	simple-egl				\
 	simple-shm				\
-	simple-touch
+	simple-touch				\
+	simple-rect
 
 simple_egl_SOURCES = simple-egl.c
 simple_egl_LDADD = $(SIMPLE_CLIENT_LIBS) -lm
@@ -24,6 +25,9 @@ simple_shm_LDADD = $(SIMPLE_CLIENT_LIBS)
 
 simple_touch_SOURCES = simple-touch.c
 simple_touch_LDADD = $(SIMPLE_CLIENT_LIBS)
+
+simple_rect_SOURCES = simple-rect.c
+simple_rect_LDADD = $(SIMPLE_CLIENT_LIBS) -lm -lxkbcommon
 endif
 
 if BUILD_CLIENTS
diff --git a/clients/simple-rect.c b/clients/simple-rect.c
new file mode 100644
index 0000000..609d33d
--- /dev/null
+++ b/clients/simple-rect.c
@@ -0,0 +1,647 @@
+/*
+ * Copyright © 2011 Benjamin Franzke
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission.  The copyright holders make no representations
+ * about the suitability of this software for any purpose.  It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+#include <signal.h>
+#include <linux/input.h>
+#include <X11/extensions/XKBcommon.h>
+#include <X11/keysym.h>
+#include <glib.h>
+
+#include <wayland-client.h>
+#include <wayland-egl.h>
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#define WINDOW_WIDTH 1280
+#define WINDOW_HEIGHT 1024
+
+static void
+redraw(void *data, struct wl_callback *callback, uint32_t time);
+
+struct display {
+	struct wl_display *display;
+	struct wl_compositor *compositor;
+	struct wl_output *output;
+	struct wl_shell *shell;
+	struct {
+		EGLDisplay dpy;
+		EGLContext ctx;
+		EGLConfig conf;
+	} egl;
+	uint32_t mask;
+
+	struct xkb_desc *xkb;
+};
+
+struct window {
+	struct display *display;
+	struct {
+		int width, height;
+	} geometry;
+	struct {
+		GLuint fbo;
+		GLuint color_rbo;
+
+		GLuint program;
+		GLuint rotation_uniform;
+
+		GLuint pos;
+		GLuint col;
+	} gl;
+
+	struct wl_egl_window *native;
+	struct wl_surface *surface;
+	struct wl_shell_surface *shell_surface;
+	struct wl_callback *callback;
+	EGLSurface egl_surface;
+};
+
+struct input {
+	struct display *display;
+	struct wl_input_device *input_device;
+	uint32_t modifiers;
+	int32_t x, y, sx, sy;
+	struct wl_list link;
+	struct window *keyboard_focus;
+};
+
+static const char *vert_shader_text =
+	"uniform mat4 rotation;\n"
+	"attribute vec4 pos;\n"
+	"attribute vec4 color;\n"
+	"varying vec4 v_color;\n"
+	"void main() {\n"
+	"  gl_Position = rotation * pos;\n"
+	"  v_color = color;\n"
+	"}\n";
+
+static const char *frag_shader_text =
+	"precision mediump float;\n"
+	"varying vec4 v_color;\n"
+	"void main() {\n"
+	"  gl_FragColor = v_color;\n"
+	"}\n";
+
+static void
+handle_configure(void *data, struct wl_shell_surface *shell_surface,
+		 uint32_t time, uint32_t edges,
+		 int32_t width, int32_t height)
+{
+	struct window *window = data;
+	uint32_t ret;
+	static const EGLint surface_attribs[] = {
+		EGL_ALPHA_FORMAT, EGL_ALPHA_FORMAT_PRE,
+		EGL_NONE
+	};
+
+	window->geometry.width = width;
+	window->geometry.height = height;
+	eglMakeCurrent(window->display->egl.dpy, NULL,
+			     NULL, window->display->egl.ctx);
+
+	if( window->egl_surface ) {
+		eglDestroySurface(window->display->egl.dpy, window->egl_surface);
+		window->egl_surface = NULL;
+	}
+	if( window->native ) {
+		wl_egl_window_destroy(window->native);
+		window->native = NULL;
+	}
+
+	window->native =
+		wl_egl_window_create(window->surface,
+				     window->geometry.width,
+				     window->geometry.height);
+
+	window->egl_surface =
+		eglCreateWindowSurface(window->display->egl.dpy,
+				       window->display->egl.conf,
+				       window->native,
+				       surface_attribs);
+
+	ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
+			     window->egl_surface, window->display->egl.ctx);
+	assert(ret == EGL_TRUE);
+
+	glViewport(0, 0, window->geometry.width, window->geometry.height);
+	redraw(window, NULL, 0);
+}
+
+static const struct wl_shell_surface_listener shell_surface_listener = {
+	handle_configure,
+};
+
+static void
+destroy_surface(struct window *window)
+{
+	wl_egl_window_destroy(window->native);
+
+	wl_shell_surface_destroy(window->shell_surface);
+	wl_surface_destroy(window->surface);
+
+	if (window->callback)
+		wl_callback_destroy(window->callback);
+}
+static void
+init_egl(struct display *display)
+{
+	static const EGLint context_attribs[] = {
+		EGL_CONTEXT_CLIENT_VERSION, 2,
+		EGL_NONE
+	};
+
+	static const EGLint config_attribs[] = {
+		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+		EGL_RED_SIZE, 1,
+		EGL_GREEN_SIZE, 1,
+		EGL_BLUE_SIZE, 1,
+		EGL_ALPHA_SIZE, 1,
+		EGL_DEPTH_SIZE, 1,
+		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+		EGL_NONE
+	};
+
+	EGLint major, minor, n;
+	EGLBoolean ret;
+
+	display->egl.dpy = eglGetDisplay(display->display);
+	assert(display->egl.dpy);
+
+	ret = eglInitialize(display->egl.dpy, &major, &minor);
+	assert(ret == EGL_TRUE);
+	ret = eglBindAPI(EGL_OPENGL_ES_API);
+	assert(ret == EGL_TRUE);
+
+	assert(eglChooseConfig(display->egl.dpy, config_attribs,
+			       &display->egl.conf, 1, &n) && n == 1);
+
+	display->egl.ctx = eglCreateContext(display->egl.dpy,
+					    display->egl.conf,
+					    EGL_NO_CONTEXT, context_attribs);
+	assert(display->egl.ctx);
+}
+
+static GLuint
+create_shader(struct window *window, const char *source, GLenum shader_type)
+{
+	GLuint shader;
+	GLint status;
+
+	shader = glCreateShader(shader_type);
+	assert(shader != 0);
+
+	glShaderSource(shader, 1, (const char **) &source, NULL);
+	glCompileShader(shader);
+
+	glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+	if (!status) {
+		char log[1000];
+		GLsizei len;
+		glGetShaderInfoLog(shader, 1000, &len, log);
+		fprintf(stderr, "Error: compiling %s: %*s\n",
+			shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
+			len, log);
+		exit(1);
+	}
+
+	return shader;
+}
+
+static void
+init_gl(struct window *window)
+{
+	GLuint frag, vert;
+	GLint status;
+
+	glViewport(0, 0, window->geometry.width, window->geometry.height);
+
+	frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
+	vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
+
+	window->gl.program = glCreateProgram();
+	glAttachShader(window->gl.program, frag);
+	glAttachShader(window->gl.program, vert);
+	glLinkProgram(window->gl.program);
+
+	glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status);
+	if (!status) {
+		char log[1000];
+		GLsizei len;
+		glGetProgramInfoLog(window->gl.program, 1000, &len, log);
+		fprintf(stderr, "Error: linking:\n%*s\n", len, log);
+		exit(1);
+	}
+
+	glUseProgram(window->gl.program);
+
+	window->gl.pos = 0;
+	window->gl.pos = 1;
+
+	glBindAttribLocation(window->gl.program, window->gl.pos, "pos");
+	glBindAttribLocation(window->gl.program, window->gl.col, "color");
+	glLinkProgram(window->gl.program);
+
+	window->gl.rotation_uniform =
+		glGetUniformLocation(window->gl.program, "rotation");
+}
+
+static void
+create_surface(struct window *window)
+{
+	struct display *display = window->display;
+	EGLBoolean ret;
+	static const EGLint surface_attribs[] = {
+		EGL_ALPHA_FORMAT, EGL_ALPHA_FORMAT_PRE,
+		EGL_NONE
+	};
+
+	window->surface = wl_compositor_create_surface(display->compositor);
+	wl_surface_set_user_data(window->surface, window);
+	window->shell_surface = wl_shell_get_shell_surface(display->shell,
+							   window->surface);
+	wl_shell_surface_set_user_data(window->shell_surface, window);
+	window->native =
+		wl_egl_window_create(window->surface,
+				     window->geometry.width,
+				     window->geometry.height);
+	window->egl_surface =
+		eglCreateWindowSurface(display->egl.dpy,
+				       display->egl.conf,
+				       window->native,
+				       surface_attribs);
+
+	wl_shell_surface_add_listener(window->shell_surface,
+				      &shell_surface_listener, window);
+
+	wl_shell_surface_set_toplevel(window->shell_surface);
+
+	ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
+			     window->egl_surface, window->display->egl.ctx);
+	assert(ret == EGL_TRUE);
+}
+
+static const struct wl_callback_listener frame_listener;
+
+static void
+redraw(void *data, struct wl_callback *callback, uint32_t time)
+{
+	struct window *window = data;
+	static const GLfloat verts[4][2] = {
+		{ -1, -1 },
+		{  1, -1 },
+		{  1,  1 },
+		{ -1,  1 }
+	};
+	static const GLfloat colors[4][3] = {
+		{ 1, 0, 0 },
+		{ 0, 1, 0 },
+		{ 0, 1, 1 },
+		{ 0, 0, 1 }
+	};
+	GLfloat angle;
+	GLfloat rotation[4][4] = {
+		{ 1, 0, 0, 0 },
+		{ 0, 1, 0, 0 },
+		{ 0, 0, 1, 0 },
+		{ 0, 0, 0, 1 }
+	};
+	/*static const int32_t speed_div = 5;*/
+	static uint32_t start_time = 0;
+
+	if (start_time == 0)
+		start_time = time;
+
+	/*angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;*/
+	angle = 0;
+	rotation[0][0] =  cos(angle);
+	rotation[0][2] =  sin(angle);
+	rotation[2][0] = -sin(angle);
+	rotation[2][2] =  cos(angle);
+
+	glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
+			   (GLfloat *) rotation);
+
+	glClearColor(0.0, 0.0, 0.0, 0.5);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
+	glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
+	glEnableVertexAttribArray(window->gl.pos);
+	glEnableVertexAttribArray(window->gl.col);
+
+	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+	glDisableVertexAttribArray(window->gl.pos);
+	glDisableVertexAttribArray(window->gl.col);
+
+	glFlush();
+
+	eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
+	if (callback)
+		wl_callback_destroy(callback);
+
+	/*
+	window->callback = wl_surface_frame(window->surface);
+	wl_callback_add_listener(callback, &frame_listener, window);
+	*/
+}
+
+static const struct wl_callback_listener frame_listener = {
+	redraw
+};
+
+static void
+key_handler(struct input *input, uint32_t time,
+	    uint32_t key, uint32_t sym, uint32_t state)
+{
+	struct window *window = input->keyboard_focus;
+	uint32_t modifiers = input->modifiers;
+	uint32_t fs_method = 0;
+
+	if ((modifiers & XKB_COMMON_CONTROL_MASK) &&
+	    (modifiers & XKB_COMMON_SHIFT_MASK) &&
+	    state)
+		return;
+
+	switch (sym) {
+		case XK_F8:
+			if (!state)
+				break;
+			wl_shell_surface_set_maximised(window->shell_surface,window->display->output);
+			break;
+		case XK_F7:
+			if (!state)
+				break;
+			handle_configure(window, NULL, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
+			wl_shell_surface_set_toplevel(window->shell_surface);
+			break;
+		default:
+			break;
+	}
+}
+
+static void
+handle_key(void *data, struct wl_input_device *input_device,
+		  uint32_t time, uint32_t key, uint32_t state)
+{
+	struct input *input = data;
+	struct window *window = input->keyboard_focus;
+	struct display *d = input->display;
+	uint32_t code, sym, level;
+
+	code = key + d->xkb->min_key_code;
+	if (!window)
+		return;
+
+	level = 0;
+	if (input->modifiers & XKB_COMMON_SHIFT_MASK &&
+	    XkbKeyGroupWidth(d->xkb, code, 0) > 1)
+		level = 1;
+
+	sym = XkbKeySymEntry(d->xkb, code, level, 0);
+
+	if (state)
+		input->modifiers |= d->xkb->map->modmap[code];
+	else
+		input->modifiers &= ~d->xkb->map->modmap[code];
+
+  key_handler(input, time, key, sym, state);
+}
+
+static void
+handle_keyboard_focus(void *data,
+			     struct wl_input_device *input_device,
+			     uint32_t time,
+			     struct wl_surface *surface,
+			     struct wl_array *keys)
+{
+	struct input *input = data;
+	struct display *d = input->display;
+	uint32_t *k, *end;
+
+	if (surface)
+		input->keyboard_focus = wl_surface_get_user_data(surface);
+	else
+		input->keyboard_focus = NULL;
+
+	end = keys->data + keys->size;
+	input->modifiers = 0;
+	for (k = keys->data; k < end; k++)
+		input->modifiers |= d->xkb->map->modmap[*k];
+}
+
+static void
+fake_handle_motion(void *data, struct wl_input_device *input_device,
+		     uint32_t time,
+		     int32_t x, int32_t y, int32_t sx, int32_t sy)
+{
+	printf ("%s: fake function\n", __FUNCTION__);
+}
+
+static void
+fake_handle_button(void *data,
+		     struct wl_input_device *input_device,
+		     uint32_t time, uint32_t button, uint32_t state)
+{
+	printf ("%s: fake function\n", __FUNCTION__);
+}
+
+static void
+fake_handle_pointer_focus(void *data,
+			    struct wl_input_device *input_device,
+			    uint32_t time, struct wl_surface *surface,
+			    int32_t x, int32_t y, int32_t sx, int32_t sy)
+{
+	printf ("%s: fake function\n", __FUNCTION__);
+}
+
+static const struct wl_input_device_listener input_device_listener = {
+	fake_handle_motion,
+	fake_handle_button,
+	handle_key,
+	fake_handle_pointer_focus,
+	handle_keyboard_focus,
+};
+
+
+static void
+display_add_input(struct display *d, uint32_t id)
+{
+	struct input *input;
+
+	input = malloc(sizeof *input);
+	if (input == NULL)
+		return;
+
+	memset(input, 0, sizeof *input);
+	input->display = d;
+	input->input_device =
+		wl_display_bind(d->display, id, &wl_input_device_interface);
+
+	wl_input_device_add_listener(input->input_device,
+				     &input_device_listener, input);
+	wl_input_device_set_user_data(input->input_device, input);
+}
+
+static void
+display_handle_global(struct wl_display *display, uint32_t id,
+		      const char *interface, uint32_t version, void *data)
+{
+	struct display *d = data;
+
+	if (strcmp(interface, "wl_compositor") == 0) {
+		d->compositor =
+			wl_display_bind(display, id, &wl_compositor_interface);
+	} else if (strcmp(interface, "wl_input_device") == 0) {
+		display_add_input(d, id);
+	} else if (strcmp(interface, "wl_shell") == 0) {
+		d->shell = wl_display_bind(display, id, &wl_shell_interface);
+	} else if (strcmp(interface, "wl_output") == 0) {
+		d->output = wl_display_bind(display, id, &wl_output_interface);
+	}
+}
+
+static int
+event_mask_update(uint32_t mask, void *data)
+{
+	struct display *d = data;
+
+	d->mask = mask;
+
+	return 0;
+}
+
+const char *option_xkb_layout = "us";
+const char *option_xkb_variant = "";
+const char *option_xkb_options = "";
+
+static const GOptionEntry xkb_option_entries[] = {
+	{ "xkb-layout", 0, 0, G_OPTION_ARG_STRING,
+	  &option_xkb_layout, "XKB Layout" },
+	{ "xkb-variant", 0, 0, G_OPTION_ARG_STRING,
+	  &option_xkb_variant, "XKB Variant" },
+	{ "xkb-options", 0, 0, G_OPTION_ARG_STRING,
+	  &option_xkb_options, "XKB Options" },
+	{ NULL }
+};
+
+
+
+static void
+init_xkb(struct display *d)
+{
+	struct xkb_rule_names names;
+
+	names.rules = "evdev";
+	names.model = "pc105";
+	names.layout = option_xkb_layout;
+	names.variant = option_xkb_variant;
+	names.options = option_xkb_options;
+
+	d->xkb = xkb_compile_keymap_from_rules(&names);
+	if (!d->xkb) {
+		fprintf(stderr, "Failed to compile keymap\n");
+		exit(1);
+	}
+}
+
+static int running = 1;
+
+static void
+signal_int(int signum)
+{
+	running = 0;
+}
+
+static void
+fini_egl(struct display *display)
+{
+	/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
+	 * on eglReleaseThread(). */
+	eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+		       EGL_NO_CONTEXT);
+
+	eglTerminate(display->egl.dpy);
+	eglReleaseThread();
+}
+
+int
+main(int argc, char **argv)
+{
+	struct sigaction sigint;
+	struct display display = { 0 };
+	struct window  window  = { 0 };
+
+	memset(&display, 0, sizeof display);
+	memset(&window,  0, sizeof window);
+
+	window.display = &display;
+	window.geometry.width  = WINDOW_WIDTH;
+	window.geometry.height = WINDOW_HEIGHT;
+
+	init_xkb(&display);
+	display.display = wl_display_connect(NULL);
+	assert(display.display);
+
+	wl_display_add_global_listener(display.display,
+				       display_handle_global, &display);
+
+	wl_display_get_fd(display.display, event_mask_update, &display);
+	wl_display_iterate(display.display, WL_DISPLAY_READABLE);
+
+	init_egl(&display);
+	create_surface(&window);
+	init_gl(&window);
+
+	redraw(&window, NULL, 0);
+
+	sigint.sa_handler = signal_int;
+	sigemptyset(&sigint.sa_mask);
+	sigint.sa_flags = SA_RESETHAND;
+	sigaction(SIGINT, &sigint, NULL);
+
+	while (running)
+		wl_display_iterate(display.display, display.mask);
+
+	fprintf(stderr, "simple-rect exiting\n");
+
+	destroy_surface(&window);
+	fini_egl(&display);
+
+	if (display.shell)
+		wl_shell_destroy(display.shell);
+
+	if (display.compositor)
+		wl_compositor_destroy(display.compositor);
+
+	wl_display_flush(display.display);
+	wl_display_destroy(display.display);
+
+	return 0;
+}
-- 
1.7.5.4



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