[RFC] compositor: Introduce composite zoom. v1

Scott Moreau oreaus at gmail.com
Tue Feb 14 08:57:05 PST 2012

I failed to address this comment:

> > +     glUniformMatrix4fv(es->shader->modelview_uniform,
> > +                        1, GL_FALSE, modelview_inverse.d);
> The inverse matrix is going into modelview uniform, one of them needs a
> corretion in the name.

Perhaps modelview_uniform and modelview in the shader could be renamed to
camera_uniform and camera respectively.


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