[PATCH] protocol: Clarify the documentation for the fullscreen protocol
Juan Zhao
juan.j.zhao at linux.intel.com
Wed Feb 29 16:23:54 PST 2012
On 03/01/2012 01:20 AM, Kristian Hoegsberg wrote:
> On Wed, Feb 29, 2012 at 09:59:43AM +0200, Pekka Paalanen wrote:
>> On Tue, 28 Feb 2012 16:48:26 +0000
>> Rob Bradford<rob at robster.org.uk> wrote:
>>
>>> From: Rob Bradford<rob at linux.intel.com>
>>>
>>> ---
>>> protocol/wayland.xml | 53 ++++++++++++++++++++++++++++++++-----------------
>>> 1 files changed, 34 insertions(+), 19 deletions(-)
>>>
>>> diff --git a/protocol/wayland.xml b/protocol/wayland.xml
>>> index 5cc13a8..3631289 100644
>>> --- a/protocol/wayland.xml
>>> +++ b/protocol/wayland.xml
>>> @@ -431,12 +431,22 @@
>>>
>>> <request name="set_fullscreen">
>>> <description summary="make the surface a fullscreen surface">
>>> - Map the surface as a fullscreen surface. On the output the
>>> - surface is assigned to. The client can use different fulllscreen
>>> - method to fix the size mismatch issue: default, scale, driver
>>> - and fill. And the framerate parameter is used for "driver" method,
>>> - to indicate the preferred framerate. framerate=0 means that the
>>> - app does not care about framerate
>>> + Map the surface as a fullscreen surface. If an output parameter is
>>> + given then the surface will be made fullscreen on that output. If the
>>> + client does not specify the output then the compositor will apply its
>>> + policy - usually choosing the output on which the surface has the
>>> + biggest surface area.
>>> +
>>> + The client may specify a method to resolve a size conflict between the
>>> + output size and the surface size - this is provided through the
>>> + fullscreen_method parameter.
>>> +
>>> + The framerate parameter is used only when the fullscreen_method is set
>>> + to "driver", to indicate the preferred framerate. framerate=0 indicates
>>> + that the app does not care about framerate.
>>> +
>>> + The compositor must reply to this request with a configure event with
>>> + the dimensions for the output on which the surface will be made fullscreen.
>>> </description>
>>> <arg name="method" type="uint"/>
>>> <arg name="framerate" type="uint"/>
>>> @@ -445,19 +455,24 @@
>>>
>>> <enum name="fullscreen_method">
>>> <description summary="different method to set the surface fullscreen">
>>> - Hints to indicate compositor how to deal with this fullscreen surface.
>>> - "default" means the client has no preference on fullscreen
>>> - behavior, policies are determined by compositor.
>>> - "scale" means the client prefers scaling by the compositor.
>>> - Scaling would always preserve surface's aspect ratio.
>>> - And the surface is centered.
>>> - "driver" means the client wants to switch video mode to the
>>> - smallest mode that can fit the client buffer. If the
>>> - sizes do not match, black borders are added.
>>> - "fill" means the client wants to add blackborders to the
>>> - surface. This would be preferring 1:1 pixel mapping
>>> - in the monitor native video mode. The surface is
>>> - centered.
>>> + Hints to indicate compositor how to deal with a conflict between the
>>> + dimensions for the surface and the dimensions of the output. As a hint
>>> + the compositor is free to ignore this parameter.
>>> +
>>> + "default" The client has no preference on fullscreen behavior,
>>> + policies are determined by compositor.
>>> +
>>> + "scale" The client prefers scaling by the compositor. Scaling would
>>> + always preserve surface's aspect ratio with surface centered on the
>>> + output
>>> +
>>> + "driver" The client wants to switch video mode to the smallest mode
>>> + that can fit the client buffer. If the sizes do not match the
>>> + compositor must add black borders.
>>> +
>>> + "fill" The surface is centered on the output on the screen with no
>>> + scaling. If the surface is of insufficient size the compositor must
>>> + add black borders.
>>> </description>
>>> <entry name="default" value="0"/>
>>> <entry name="scale" value="1"/>
>> Looks good to me, thanks.
>> Can we have summary attributes to the enums themselves, or would those
>> be redundant?
> Agree, it clears things up a bit. Pushed.
Appreciated. Thank you all to refine it!
BRs,
Juan
> Kristian
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