Window stacking / raising design
Bill Spitzak
spitzak at gmail.com
Fri Jan 27 19:18:42 PST 2012
Pekka Paalanem thought this text that I sent was a better description of
design goals for window stacking:
* Client must make the final decision about raising. This is a
requirement so that drag & drop can be implemented, as dragging an
object must not raise the window it is in, and only the client knows if
the mouse-down is on a object to be dragged. (I am well aware that this
will allow some GUI behavior that there are people who are vehemently
opposed to. They will have to convince programmers using merits of their
arguments rather than force.)
* I consider it imperative that no pixel on the screen changes more than
one time when it is updated in response to a single action by the user,
such as activating a window. If activating + raising causes a dialog box
to appear, the area occupied by that dialog box must change from the
previous overlaid windows directly to the dialog box, it must not
temporarily contain the raised main window. (a user action can add,
remove, reorder, resize, and redraw surfaces, all at once!).
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