[PATCH weston 5/5] compositor-drm: Don't leak FBs when the buffer of a sprite is detroyed
Ander Conselvan de Oliveira
conselvan2 at gmail.com
Tue Jun 26 07:09:15 PDT 2012
As a side effect, the overlay is disabled when the buffer is destroyed.
---
src/compositor-drm.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 6c182d7..334a421 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -1188,8 +1188,11 @@ sprite_handle_buffer_destroy(struct wl_listener *listener, void *data)
struct drm_sprite *sprite =
container_of(listener, struct drm_sprite,
destroy_listener);
+ struct drm_compositor *compositor = sprite->compositor;
sprite->surface = NULL;
+ drmModeRmFB(compositor->drm.fd, sprite->fb_id);
+ sprite->fb_id = 0;
}
static void
@@ -1198,8 +1201,11 @@ sprite_handle_pending_buffer_destroy(struct wl_listener *listener, void *data)
struct drm_sprite *sprite =
container_of(listener, struct drm_sprite,
pending_destroy_listener);
+ struct drm_compositor *compositor = sprite->compositor;
sprite->pending_surface = NULL;
+ drmModeRmFB(compositor->drm.fd, sprite->pending_fb_id);
+ sprite->pending_fb_id = 0;
}
/* returns a value between 0-255 range, where higher is brighter */
--
1.7.9.5
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