[PATCH weston 2/5] evdev: Add event process dispatching
Jonas Ådahl
jadahl at gmail.com
Thu May 10 14:38:09 PDT 2012
On Thu, May 10, 2012 at 11:11 PM, Kristian Høgsberg <hoegsberg at gmail.com> wrote:
> On Wed, May 09, 2012 at 11:31:43PM +0200, Jonas Ådahl wrote:
>> By adding an 'evdev_dispatch' struct to the dispatch_list in
>> 'evdev_input_device' the 'process' function in the associated interface
>> will be called with received input events. The process function can
>> either handle the event and return a non-zero integer or return zero and
>> the generic fallback handlers will process the event.
>
> I agree that we need to get evdev a little more under control, but I
> was thinking that we'd be able to decide up front that a device is a
> touchpad, a mouse a keyboard or such. In evdev_configure_device()
> we'd decide what it is and just set a 'process' function pointer in
> evdev_input_device and all then events just go to that one handler.
>
> In other words, yes, we need to generalize this, but I'd like to avoid
> the list of dispatchers. We may want to do a list of device configure
> functions (one of them coming from evdev-touchpad.c) that
> evdev_configure_device() can loop through and call into.
>
> Kristian
We could, as you say, just set one handler, but still use the dispatch
interface (but maybe call it something else) because of the destroy
function. We'd also need a handler specific data pointer. Maybe a
struct evdev_device_interface (identical to evdev_disatch_interface)
with a void *device_data instead of the dispatch list? Then we could
have a list with configure function pointers that detect and
potentially provide an interface and a data pointer. Evdev would run
through the array until anything was detected, and then set the
provided interface and data pointer.
Jonas
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