[PATCH 1/4] compositor: prepare for multi-planar surfaces.
Gwenole Beauchesne
gb.devel at gmail.com
Fri May 18 10:23:30 PDT 2012
Make weston_surface::texture and ::surface an array, while keeping
[0] for RGB surfaces.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne at intel.com>
---
src/compositor-drm.c | 8 ++--
src/compositor.c | 87 +++++++++++++++++++++++++++++++++++---------------
src/compositor.h | 6 ++-
3 files changed, 69 insertions(+), 32 deletions(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index ce024dd..f372894 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -245,11 +245,11 @@ drm_output_prepare_scanout_surface(struct drm_output *output)
es->geometry.width != output->base.current->width ||
es->geometry.height != output->base.current->height ||
es->transform.enabled ||
- es->image == EGL_NO_IMAGE_KHR)
+ es->images[0] == EGL_NO_IMAGE_KHR)
return -1;
bo = gbm_bo_create_from_egl_image(c->gbm,
- c->base.display, es->image,
+ c->base.display, es->images[0],
es->geometry.width,
es->geometry.height,
GBM_BO_USE_SCANOUT);
@@ -528,7 +528,7 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (surface_is_primary(ec, es))
return -1;
- if (es->image == EGL_NO_IMAGE_KHR)
+ if (es->num_images != 1 || es->images[0] == EGL_NO_IMAGE_KHR)
return -1;
if (!drm_surface_transform_supported(es))
@@ -551,7 +551,7 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (!found)
return -1;
- bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display, es->image,
+ bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display, es->images[0],
es->geometry.width, es->geometry.height,
GBM_BO_USE_SCANOUT);
format = gbm_bo_get_format(bo);
diff --git a/src/compositor.c b/src/compositor.c
index 8fd4aa6..4f4d4ab 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -211,6 +211,7 @@ WL_EXPORT struct weston_surface *
weston_surface_create(struct weston_compositor *compositor)
{
struct weston_surface *surface;
+ unsigned int i;
surface = calloc(1, sizeof *surface);
if (surface == NULL)
@@ -224,7 +225,6 @@ weston_surface_create(struct weston_compositor *compositor)
surface->surface.resource.client = NULL;
surface->compositor = compositor;
- surface->image = EGL_NO_IMAGE_KHR;
surface->alpha = 255;
surface->brightness = 255;
surface->saturation = 255;
@@ -235,6 +235,14 @@ weston_surface_create(struct weston_compositor *compositor)
surface->opaque_rect[3] = 0.0;
surface->pitch = 1;
+ for (i = 0; i < ARRAY_LENGTH(surface->textures); i++)
+ surface->textures[i] = 0;
+ surface->num_textures = 0;
+
+ for (i = 0; i < ARRAY_LENGTH(surface->images); i++)
+ surface->images[i] = EGL_NO_IMAGE_KHR;
+ surface->num_images = 0;
+
surface->buffer = NULL;
surface->output = NULL;
@@ -676,25 +684,37 @@ weston_surface_unmap(struct weston_surface *surface)
}
static void
+destroy_image(struct weston_compositor *compositor, EGLImageKHR *image_ptr)
+{
+ EGLImageKHR const image = *image_ptr;
+
+ if (image != EGL_NO_IMAGE_KHR) {
+ compositor->destroy_image(compositor->display, image);
+ *image_ptr = EGL_NO_IMAGE_KHR;
+ }
+}
+
+static void
destroy_surface(struct wl_resource *resource)
{
struct weston_surface *surface =
container_of(resource,
struct weston_surface, surface.resource);
struct weston_compositor *compositor = surface->compositor;
+ unsigned int i;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
- if (surface->texture)
- glDeleteTextures(1, &surface->texture);
+ glDeleteTextures(surface->num_textures, surface->textures);
+ surface->num_textures = 0;
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
- if (surface->image != EGL_NO_IMAGE_KHR)
- compositor->destroy_image(compositor->display,
- surface->image);
+ for (i = 0; i < surface->num_images; i++)
+ destroy_image(compositor, &surface->images[i]);
+ surface->num_images = 0;
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->damage);
@@ -716,6 +736,26 @@ weston_surface_destroy(struct weston_surface *surface)
}
static void
+ensure_textures(struct weston_surface *es, unsigned int num_textures)
+{
+ unsigned int i;
+
+ if (num_textures <= es->num_textures)
+ return;
+
+ for (i = es->num_textures; i < num_textures; i++) {
+ glGenTextures(1, &es->textures[i]);
+ glBindTexture(GL_TEXTURE_2D, es->textures[i]);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ es->num_textures = num_textures;
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+static void
weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
{
struct weston_surface *es = (struct weston_surface *) surface;
@@ -745,20 +785,12 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
pixman_region32_init(&es->opaque);
}
- if (!es->texture) {
- glGenTextures(1, &es->texture);
- glBindTexture(GL_TEXTURE_2D, es->texture);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- es->shader = &ec->texture_shader;
- } else {
- glBindTexture(GL_TEXTURE_2D, es->texture);
- }
-
if (wl_buffer_is_shm(buffer)) {
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
+ es->shader = &ec->texture_shader;
+
+ ensure_textures(es, 1);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, es->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
@@ -767,15 +799,18 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
else
es->blend = 1;
} else {
- if (es->image != EGL_NO_IMAGE_KHR)
- ec->destroy_image(ec->display, es->image);
- es->image = ec->create_image(ec->display, NULL,
- EGL_WAYLAND_BUFFER_WL,
- buffer, NULL);
+ destroy_image(ec, &es->images[0]);
+ es->images[0] = ec->create_image(ec->display, NULL,
+ EGL_WAYLAND_BUFFER_WL,
+ buffer, NULL);
+ es->num_images = 1;
- ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
+ ensure_textures(es, 1);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
+ ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[0]);
es->pitch = buffer->width;
+ es->shader = &ec->texture_shader;
}
}
@@ -882,7 +917,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
n = texture_region(es, &repaint);
- glBindTexture(GL_TEXTURE_2D, es->texture);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
@@ -1273,7 +1308,7 @@ static void
texture_set_subimage(struct weston_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
- glBindTexture(GL_TEXTURE_2D, surface->texture);
+ glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */
diff --git a/src/compositor.h b/src/compositor.h
index de30647..44ac923 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -317,7 +317,8 @@ struct weston_region {
struct weston_surface {
struct wl_surface surface;
struct weston_compositor *compositor;
- GLuint texture;
+ GLuint textures[WL_BUFFER_MAX_PLANES];
+ uint32_t num_textures;
pixman_region32_t clip;
pixman_region32_t damage;
pixman_region32_t opaque;
@@ -379,7 +380,8 @@ struct weston_surface {
struct wl_list frame_callback_list;
- EGLImageKHR image;
+ EGLImageKHR images[WL_BUFFER_MAX_PLANES];
+ uint32_t num_images;
struct wl_buffer *buffer;
struct wl_listener buffer_destroy_listener;
--
1.7.5.4
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