[PATCH weston 2/4] gles2: update texture only if needed
Kristian Høgsberg
hoegsberg at gmail.com
Thu Nov 8 09:12:14 PST 2012
On Wed, Nov 07, 2012 at 12:25:13PM +0200, Pekka Paalanen wrote:
> When a surface is on a non-primary plane (overlay), we do not need to
> keep the GL texture up-to-date, since we are not using it. Avoid calling
> glTex(Sub)Image2D in that case, and accumulate the texture damage
> separately.
>
> This is especially useful for backends, that can put wl_shm buffers into
> overlays.
>
> The empty damage check has to be moved from surface_accumulate_damage()
> into gles2_renderer_flush_damage(), because it really needs to check the
> accumulated damage, not only the current damage. Otherwise, if a surface
> migrates from a plane to the primary plane, and does not have new
> damage, the texture would not be updated even for accumulated damage.
Yeah, that looks good. The texture_damage region would be part of a
gles2 surface data if we had that, but for now it's fine to have it in
weston_surface.
Kristian
> Signed-off-by: Pekka Paalanen <ppaalanen at gmail.com>
> ---
> src/compositor.c | 5 +++--
> src/compositor.h | 1 +
> src/gles2-renderer.c | 20 ++++++++++++++++++--
> 3 files changed, 22 insertions(+), 4 deletions(-)
>
> diff --git a/src/compositor.c b/src/compositor.c
> index 71006f9..ce113b6 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -239,6 +239,7 @@ weston_surface_create(struct weston_compositor *compositor)
>
> surface->num_textures = 0;
> surface->num_images = 0;
> + pixman_region32_init(&surface->texture_damage);
>
> surface->buffer = NULL;
> surface->output = NULL;
> @@ -782,6 +783,7 @@ destroy_surface(struct wl_resource *resource)
> if (surface->buffer)
> wl_list_remove(&surface->buffer_destroy_listener.link);
>
> + pixman_region32_fini(&surface->texture_damage);
> compositor->renderer->destroy_surface(surface);
>
> pixman_region32_fini(&surface->transform.boundingbox);
> @@ -905,8 +907,7 @@ static void
> surface_accumulate_damage(struct weston_surface *surface,
> pixman_region32_t *opaque)
> {
> - if (pixman_region32_not_empty(&surface->damage) &&
> - surface->buffer && wl_buffer_is_shm(surface->buffer))
> + if (surface->buffer && wl_buffer_is_shm(surface->buffer))
> surface->compositor->renderer->flush_damage(surface);
>
> if (surface->transform.enabled) {
> diff --git a/src/compositor.h b/src/compositor.h
> index 121f6bf..f69cede 100644
> --- a/src/compositor.h
> +++ b/src/compositor.h
> @@ -407,6 +407,7 @@ struct weston_surface {
> struct weston_compositor *compositor;
> GLuint textures[3];
> int num_textures;
> + pixman_region32_t texture_damage;
> pixman_region32_t clip;
> pixman_region32_t damage;
> pixman_region32_t opaque;
> diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
> index 544cc15..8fd0c09 100644
> --- a/src/gles2-renderer.c
> +++ b/src/gles2-renderer.c
> @@ -769,6 +769,18 @@ gles2_renderer_flush_damage(struct weston_surface *surface)
> int i, n;
> #endif
>
> + pixman_region32_union(&surface->texture_damage,
> + &surface->texture_damage, &surface->damage);
> +
> + /* Avoid upload, if the texture won't be used this time.
> + * We still accumulate the damage in texture_damage.
> + */
> + if (surface->plane != &surface->compositor->primary_plane)
> + return;
> +
> + if (!pixman_region32_not_empty(&surface->texture_damage))
> + return;
> +
> glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
>
> if (!surface->compositor->has_unpack_subimage) {
> @@ -777,14 +789,14 @@ gles2_renderer_flush_damage(struct weston_surface *surface)
> GL_BGRA_EXT, GL_UNSIGNED_BYTE,
> wl_shm_buffer_get_data(surface->buffer));
>
> - return;
> + goto done;
> }
>
> #ifdef GL_UNPACK_ROW_LENGTH
> /* Mesa does not define GL_EXT_unpack_subimage */
> glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
> data = wl_shm_buffer_get_data(surface->buffer);
> - rectangles = pixman_region32_rectangles(&surface->damage, &n);
> + rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
> for (i = 0; i < n; i++) {
> glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
> glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
> @@ -795,6 +807,10 @@ gles2_renderer_flush_damage(struct weston_surface *surface)
> GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
> }
> #endif
> +
> +done:
> + pixman_region32_fini(&surface->texture_damage);
> + pixman_region32_init(&surface->texture_damage);
> }
>
> static void
> --
> 1.7.8.6
>
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