[PATCH v5 03/11] Move compositor-wayland border drawing into gles2-renderer.
John Kåre Alsaker
john.kare.alsaker at gmail.com
Fri Nov 9 12:21:12 PST 2012
---
src/compositor-wayland.c | 160 +++-----------------------------------------
src/compositor.h | 3 +
src/gles2-renderer.c | 171 +++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 182 insertions(+), 152 deletions(-)
diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c
index 8dd75cd..eca8a28 100644
--- a/src/compositor-wayland.c
+++ b/src/compositor-wayland.c
@@ -36,8 +36,6 @@
#include <wayland-client.h>
#include <wayland-egl.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@@ -63,8 +61,6 @@ struct wayland_compositor {
struct {
int32_t top, bottom, left, right;
- GLuint texture;
- int32_t width, height;
} border;
struct wl_list input_list;
@@ -72,7 +68,6 @@ struct wayland_compositor {
struct wayland_output {
struct weston_output base;
- struct wl_listener frame_listener;
struct {
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
@@ -95,126 +90,11 @@ struct wayland_input {
struct wayland_output *output;
};
-
-static int
-texture_border(struct wayland_output *output)
-{
- struct wayland_compositor *c =
- (struct wayland_compositor *) output->base.compositor;
- GLfloat *d;
- unsigned int *p;
- int i, j, k, n;
- GLfloat x[4], y[4], u[4], v[4];
-
- x[0] = -c->border.left;
- x[1] = 0;
- x[2] = output->base.current->width;
- x[3] = output->base.current->width + c->border.right;
-
- y[0] = -c->border.top;
- y[1] = 0;
- y[2] = output->base.current->height;
- y[3] = output->base.current->height + c->border.bottom;
-
- u[0] = 0.0;
- u[1] = (GLfloat) c->border.left / c->border.width;
- u[2] = (GLfloat) (c->border.width - c->border.right) / c->border.width;
- u[3] = 1.0;
-
- v[0] = 0.0;
- v[1] = (GLfloat) c->border.top / c->border.height;
- v[2] = (GLfloat) (c->border.height - c->border.bottom) / c->border.height;
- v[3] = 1.0;
-
- n = 8;
- d = wl_array_add(&c->base.vertices, n * 16 * sizeof *d);
- p = wl_array_add(&c->base.indices, n * 6 * sizeof *p);
-
- k = 0;
- for (i = 0; i < 3; i++)
- for (j = 0; j < 3; j++) {
-
- if (i == 1 && j == 1)
- continue;
-
- d[ 0] = x[i];
- d[ 1] = y[j];
- d[ 2] = u[i];
- d[ 3] = v[j];
-
- d[ 4] = x[i];
- d[ 5] = y[j + 1];
- d[ 6] = u[i];
- d[ 7] = v[j + 1];
-
- d[ 8] = x[i + 1];
- d[ 9] = y[j];
- d[10] = u[i + 1];
- d[11] = v[j];
-
- d[12] = x[i + 1];
- d[13] = y[j + 1];
- d[14] = u[i + 1];
- d[15] = v[j + 1];
-
- p[0] = k + 0;
- p[1] = k + 1;
- p[2] = k + 2;
- p[3] = k + 2;
- p[4] = k + 1;
- p[5] = k + 3;
-
- d += 16;
- p += 6;
- k += 4;
- }
-
- return k / 4;
-}
-
-static void
-draw_border(struct wayland_output *output)
-{
- struct wayland_compositor *c =
- (struct wayland_compositor *) output->base.compositor;
- struct weston_shader *shader = &c->base.texture_shader_rgba;
- GLfloat *v;
- int n;
-
- glDisable(GL_BLEND);
- glUseProgram(shader->program);
- c->base.current_shader = shader;
-
- glUniformMatrix4fv(shader->proj_uniform,
- 1, GL_FALSE, output->base.matrix.d);
-
- glUniform1i(shader->tex_uniforms[0], 0);
- glUniform1f(shader->alpha_uniform, 1);
-
- n = texture_border(output);
-
- glBindTexture(GL_TEXTURE_2D, c->border.texture);
-
- v = c->base.vertices.data;
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- glDrawElements(GL_TRIANGLES, n * 6,
- GL_UNSIGNED_INT, c->base.indices.data);
-
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
-
- c->base.vertices.size = 0;
- c->base.indices.size = 0;
-}
-
static void
create_border(struct wayland_compositor *c)
{
pixman_image_t *image;
+ int32_t edges[4];
image = load_image(DATADIR "/weston/border.png");
if (!image) {
@@ -222,21 +102,14 @@ create_border(struct wayland_compositor *c)
return;
}
- c->border.width = pixman_image_get_width(image);
- c->border.height = pixman_image_get_height(image);
-
- glGenTextures(1, &c->border.texture);
- glBindTexture(GL_TEXTURE_2D, c->border.texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ edges[0] = c->border.left;
+ edges[1] = c->border.right;
+ edges[2] = c->border.top;
+ edges[3] = c->border.bottom;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- c->border.width,
- c->border.height,
- 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
- pixman_image_get_data(image));
+ gles2_renderer_set_border(&c->base, pixman_image_get_width(image),
+ pixman_image_get_height(image),
+ pixman_image_get_data(image), edges);
pixman_image_unref(image);
}
@@ -255,16 +128,6 @@ static const struct wl_callback_listener frame_listener = {
};
static void
-wayland_output_frame_notify(struct wl_listener *listener, void *data)
-{
- struct wayland_output *output =
- container_of(listener,
- struct wayland_output, frame_listener);
-
- draw_border(output);
-}
-
-static void
wayland_output_repaint(struct weston_output *output_base,
pixman_region32_t *damage)
{
@@ -318,10 +181,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
weston_output_init(&output->base, &c->base, 0, 0, width, height,
WL_OUTPUT_TRANSFORM_NORMAL);
- output->base.border.top = c->border.top;
- output->base.border.bottom = c->border.bottom;
- output->base.border.left = c->border.left;
- output->base.border.right = c->border.right;
output->base.make = "waywayland";
output->base.model = "none";
@@ -364,9 +223,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
wl_list_insert(c->base.output_list.prev, &output->base.link);
- output->frame_listener.notify = wayland_output_frame_notify;
- wl_signal_add(&output->base.frame_signal, &output->frame_listener);
-
return 0;
cleanup_window:
diff --git a/src/compositor.h b/src/compositor.h
index cb3edd0..93dae28 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -845,6 +845,9 @@ gles2_renderer_init(struct weston_compositor *ec, EGLNativeDisplayType display,
const EGLint *attribs, const EGLint *visual_id);
EGLDisplay
gles2_renderer_display(struct weston_compositor *ec);
+void
+gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
+ int32_t *edges);
struct gles2_output_state *
gles2_renderer_output_state_create(struct weston_compositor *ec,
EGLNativeWindowType window);
diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
index a030ee9..fb1d616 100644
--- a/src/gles2-renderer.c
+++ b/src/gles2-renderer.c
@@ -42,6 +42,12 @@ struct gles2_renderer {
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
+
+ struct {
+ int32_t top, bottom, left, right;
+ GLuint texture;
+ int32_t width, height;
+ } border;
};
static inline struct gles2_output_state *
@@ -722,6 +728,123 @@ repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
draw_surface(surface, output, damage);
}
+
+static int
+texture_border(struct weston_output *output)
+{
+ struct weston_compositor *ec = output->compositor;
+ struct gles2_renderer *gr = get_renderer(ec);
+ GLfloat *d;
+ unsigned int *p;
+ int i, j, k, n;
+ GLfloat x[4], y[4], u[4], v[4];
+
+ x[0] = -gr->border.left;
+ x[1] = 0;
+ x[2] = output->current->width;
+ x[3] = output->current->width + gr->border.right;
+
+ y[0] = -gr->border.top;
+ y[1] = 0;
+ y[2] = output->current->height;
+ y[3] = output->current->height + gr->border.bottom;
+
+ u[0] = 0.0;
+ u[1] = (GLfloat) gr->border.left / gr->border.width;
+ u[2] = (GLfloat) (gr->border.width - gr->border.right) / gr->border.width;
+ u[3] = 1.0;
+
+ v[0] = 0.0;
+ v[1] = (GLfloat) gr->border.top / gr->border.height;
+ v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / gr->border.height;
+ v[3] = 1.0;
+
+ n = 8;
+ d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
+ p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
+
+ k = 0;
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j++) {
+
+ if (i == 1 && j == 1)
+ continue;
+
+ d[ 0] = x[i];
+ d[ 1] = y[j];
+ d[ 2] = u[i];
+ d[ 3] = v[j];
+
+ d[ 4] = x[i];
+ d[ 5] = y[j + 1];
+ d[ 6] = u[i];
+ d[ 7] = v[j + 1];
+
+ d[ 8] = x[i + 1];
+ d[ 9] = y[j];
+ d[10] = u[i + 1];
+ d[11] = v[j];
+
+ d[12] = x[i + 1];
+ d[13] = y[j + 1];
+ d[14] = u[i + 1];
+ d[15] = v[j + 1];
+
+ p[0] = k + 0;
+ p[1] = k + 1;
+ p[2] = k + 2;
+ p[3] = k + 2;
+ p[4] = k + 1;
+ p[5] = k + 3;
+
+ d += 16;
+ p += 6;
+ k += 4;
+ }
+
+ return k / 4;
+}
+
+static void
+draw_border(struct weston_output *output)
+{
+ struct weston_compositor *ec = output->compositor;
+ struct gles2_renderer *gr = get_renderer(ec);
+ struct weston_shader *shader = &ec->texture_shader_rgba;
+ GLfloat *v;
+ int n;
+
+ glDisable(GL_BLEND);
+ glUseProgram(shader->program);
+ ec->current_shader = shader;
+
+ glUniformMatrix4fv(shader->proj_uniform,
+ 1, GL_FALSE, output->matrix.d);
+
+ glUniform1i(shader->tex_uniforms[0], 0);
+ glUniform1f(shader->alpha_uniform, 1);
+
+ n = texture_border(output);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, gr->border.texture);
+
+ v = ec->vertices.data;
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ glDrawElements(GL_TRIANGLES, n * 6,
+ GL_UNSIGNED_INT, ec->indices.data);
+
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+
+ ec->vertices.size = 0;
+ ec->indices.size = 0;
+}
+
static void
gles2_renderer_repaint_output(struct weston_output *output,
pixman_region32_t *output_damage)
@@ -775,6 +898,9 @@ gles2_renderer_repaint_output(struct weston_output *output,
repaint_surfaces(output, output_damage);
+ if (gr->border.texture)
+ draw_border(output);
+
wl_signal_emit(&output->frame_signal, output);
ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
@@ -1237,6 +1363,47 @@ log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
weston_log_continue(" unknown\n");
}
+static void
+output_apply_border(struct weston_output *output, struct gles2_renderer *gr)
+{
+ output->border.top = gr->border.top;
+ output->border.bottom = gr->border.bottom;
+ output->border.left = gr->border.left;
+ output->border.right = gr->border.right;
+}
+
+WL_EXPORT void
+gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t height, void *data,
+ int32_t *edges)
+{
+ struct gles2_renderer *gr = get_renderer(ec);
+ struct weston_output *output;
+
+ gr->border.left = edges[0];
+ gr->border.right = edges[1];
+ gr->border.top = edges[2];
+ gr->border.bottom = edges[3];
+
+ gr->border.width = width;
+ gr->border.height = height;
+
+ glGenTextures(1, &gr->border.texture);
+ glBindTexture(GL_TEXTURE_2D, gr->border.texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+ width,
+ height,
+ 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
+ data);
+
+ wl_list_for_each(output, &ec->output_list, link)
+ output_apply_border(output, gr);
+}
+
static int
gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
@@ -1291,7 +1458,11 @@ WL_EXPORT void
gles2_renderer_output_bind(struct weston_output *output,
struct gles2_output_state *go)
{
+ struct gles2_renderer *gr = get_renderer(output->compositor);
+
output->renderer_state = go;
+
+ output_apply_border(output, gr);
}
WL_EXPORT void
--
1.8.0
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