[PATCH weston 4/8] gl: take, hold, and release a buffer reference
Pekka Paalanen
ppaalanen at gmail.com
Fri Nov 23 05:56:53 PST 2012
Instead of relying on the compositor core to keep the wl_buffer around
and unreleased, take a new reference to it in gl-renderer. This makes
sure in the future, that the gl-renderer always has the buffer at hand,
client misbehaviour excluded.
The reference is taken in the attach callback, and released in the
flush_damage callback after copy to texture, or when the next attach
callback with a different buffer occurs.
If the surface is not on the primary plane, the buffer is not released
in flush_damage. This ensures, that the buffer stays valid in case the
surface migrates to the primary plane later.
The flush_damage call in surface_handle_buffer_destroy() is removed,
becaused it would lead to list corruption: gl_renderer_flush_damage()
will drop its buffer reference, and modify the same list at another item
than we are currently traversing.
Therefore flush_damage on wl_buffer destruction does not work
anymore. This is a non-issue, however, since the only case where it
would matter, is a client destroying the buffer before release. The
protocol says the surface contents become undefined in that case.
Signed-off-by: Pekka Paalanen <ppaalanen at gmail.com>
---
src/compositor.c | 3 ---
src/gl-renderer.c | 41 +++++++++++++++++++++++++++++++++++------
2 files changed, 35 insertions(+), 9 deletions(-)
diff --git a/src/compositor.c b/src/compositor.c
index c1fc287..49f86ea 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -187,9 +187,6 @@ surface_handle_buffer_destroy(struct wl_listener *listener, void *data)
container_of(listener, struct weston_surface,
buffer_destroy_listener);
- if (es->buffer && wl_buffer_is_shm(es->buffer))
- es->compositor->renderer->flush_damage(es);
-
es->buffer = NULL;
}
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 249efbc..e56fd28 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -62,6 +62,9 @@ struct gl_surface_state {
EGLImageKHR images[3];
GLenum target;
int num_images;
+
+ struct wl_buffer *buffer;
+ struct wl_listener buffer_destroy_listener;
};
struct gl_renderer {
@@ -1036,22 +1039,27 @@ gl_renderer_flush_damage(struct weston_surface *surface)
pixman_region32_union(&surface->texture_damage,
&surface->texture_damage, &surface->damage);
+ if (!gs->buffer)
+ return;
+
/* Avoid upload, if the texture won't be used this time.
- * We still accumulate the damage in texture_damage.
+ * We still accumulate the damage in texture_damage, and
+ * hold the reference to the buffer, in case the surface
+ * migrates back to the primary plane.
*/
if (surface->plane != &surface->compositor->primary_plane)
return;
if (!pixman_region32_not_empty(&surface->texture_damage))
- return;
+ goto done;
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
if (!gr->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- surface->pitch, surface->buffer->height, 0,
+ surface->pitch, gs->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
- wl_shm_buffer_get_data(surface->buffer));
+ wl_shm_buffer_get_data(gs->buffer));
goto done;
}
@@ -1059,7 +1067,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
- data = wl_shm_buffer_get_data(surface->buffer);
+ data = wl_shm_buffer_get_data(gs->buffer);
rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
for (i = 0; i < n; i++) {
glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
@@ -1075,6 +1083,9 @@ gl_renderer_flush_damage(struct weston_surface *surface)
done:
pixman_region32_fini(&surface->texture_damage);
pixman_region32_init(&surface->texture_damage);
+
+ weston_buffer_reference(&gs->buffer, NULL,
+ &gs->buffer_destroy_listener);
}
static void
@@ -1106,6 +1117,9 @@ gl_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
EGLint attribs[3], format;
int i, num_planes;
+ weston_buffer_reference(&gs->buffer, buffer,
+ &gs->buffer_destroy_listener);
+
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
gr->destroy_image(gr->egl_display, gs->images[i]);
@@ -1186,6 +1200,8 @@ gl_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
es->pitch = buffer->width;
} else {
weston_log("unhandled buffer type!\n");
+ weston_buffer_reference(&gs->buffer, NULL,
+ &gs->buffer_destroy_listener);
}
}
@@ -1204,16 +1220,27 @@ gl_renderer_surface_set_color(struct weston_surface *surface,
gs->shader = &gr->solid_shader;
}
+static void
+gl_renderer_handle_buffer_destroy(struct wl_listener *listener, void *data)
+{
+ struct gl_surface_state *gs =
+ container_of(listener, struct gl_surface_state,
+ buffer_destroy_listener);
+
+ gs->buffer = NULL;
+}
+
static int
gl_renderer_create_surface(struct weston_surface *surface)
{
struct gl_surface_state *gs;
gs = calloc(1, sizeof *gs);
-
if (!gs)
return -1;
+ gs->buffer_destroy_listener.notify = gl_renderer_handle_buffer_destroy;
+
surface->renderer_state = gs;
return 0;
@@ -1231,6 +1258,8 @@ gl_renderer_destroy_surface(struct weston_surface *surface)
for (i = 0; i < gs->num_images; i++)
gr->destroy_image(gr->egl_display, gs->images[i]);
+ weston_buffer_reference(&gs->buffer, NULL,
+ &gs->buffer_destroy_listener);
free(gs);
}
--
1.7.8.6
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