[PATCH v4 06/10] gles2-renderer: Renaming some functions.
John Kåre Alsaker
john.kare.alsaker at gmail.com
Mon Oct 29 14:17:14 PDT 2012
---
src/gles2-renderer.c | 37 ++++++++++++++++++-------------------
1 file changed, 18 insertions(+), 19 deletions(-)
diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
index 0a05899..fc9e06e 100644
--- a/src/gles2-renderer.c
+++ b/src/gles2-renderer.c
@@ -640,7 +640,7 @@ use_output(struct weston_output *output)
}
static void
-weston_compositor_use_shader(struct weston_compositor *compositor,
+use_shader(struct weston_compositor *compositor,
struct weston_shader *shader)
{
if (compositor->current_shader == shader)
@@ -651,7 +651,7 @@ weston_compositor_use_shader(struct weston_compositor *compositor,
}
static void
-weston_shader_uniforms(struct weston_shader *shader,
+shader_uniforms(struct weston_shader *shader,
struct weston_surface *surface,
struct weston_output *output)
{
@@ -694,12 +694,12 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
if (ec->fan_debug) {
- weston_compositor_use_shader(ec, &ec->solid_shader);
- weston_shader_uniforms(&ec->solid_shader, es, output);
+ use_shader(ec, &ec->solid_shader);
+ shader_uniforms(&ec->solid_shader, es, output);
}
- weston_compositor_use_shader(ec, es->shader);
- weston_shader_uniforms(es->shader, es, output);
+ use_shader(ec, es->shader);
+ shader_uniforms(es->shader, es, output);
if (es->transform.enabled || output->zoom.active)
filter = GL_LINEAR;
@@ -725,8 +725,8 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
* that forces texture alpha = 1.0.
* Xwayland surfaces need this.
*/
- weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
- weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
+ use_shader(ec, &ec->texture_shader_rgbx);
+ shader_uniforms(&ec->texture_shader_rgbx, es, output);
}
if (es->alpha < 1.0)
@@ -738,7 +738,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
}
if (pixman_region32_not_empty(&surface_blend)) {
- weston_compositor_use_shader(ec, es->shader);
+ use_shader(ec, es->shader);
glEnable(GL_BLEND);
repaint_region(es, &repaint, &surface_blend);
}
@@ -847,8 +847,7 @@ draw_border(struct weston_output *output)
int n;
glDisable(GL_BLEND);
- glUseProgram(shader->program);
- ec->current_shader = shader;
+ use_shader(ec, shader);
glUniformMatrix4fv(shader->proj_uniform,
1, GL_FALSE, output->matrix.d);
@@ -1283,7 +1282,7 @@ compile_shader(GLenum type, const char *source)
}
static int
-weston_shader_init(struct weston_shader *shader,
+shader_init(struct weston_shader *shader,
const char *vertex_source, const char *fragment_source)
{
char msg[512];
@@ -1665,26 +1664,26 @@ gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
glActiveTexture(GL_TEXTURE0);
- if (weston_shader_init(&ec->texture_shader_rgba,
+ if (shader_init(&ec->texture_shader_rgba,
vertex_shader, texture_fragment_shader_rgba) < 0)
return -1;
- if (weston_shader_init(&ec->texture_shader_rgbx,
+ if (shader_init(&ec->texture_shader_rgbx,
vertex_shader, texture_fragment_shader_rgbx) < 0)
return -1;
if (has_egl_image_external &&
- weston_shader_init(&ec->texture_shader_egl_external,
+ shader_init(&ec->texture_shader_egl_external,
vertex_shader, texture_fragment_shader_egl_external) < 0)
return -1;
- if (weston_shader_init(&ec->texture_shader_y_uv,
+ if (shader_init(&ec->texture_shader_y_uv,
vertex_shader, texture_fragment_shader_y_uv) < 0)
return -1;
- if (weston_shader_init(&ec->texture_shader_y_u_v,
+ if (shader_init(&ec->texture_shader_y_u_v,
vertex_shader, texture_fragment_shader_y_u_v) < 0)
return -1;
- if (weston_shader_init(&ec->texture_shader_y_xuxv,
+ if (shader_init(&ec->texture_shader_y_xuxv,
vertex_shader, texture_fragment_shader_y_xuxv) < 0)
return -1;
- if (weston_shader_init(&ec->solid_shader,
+ if (shader_init(&ec->solid_shader,
vertex_shader, solid_fragment_shader) < 0)
return -1;
--
1.7.12.4
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