[PATCH weston] xwayland: replace opaque_rect

Pekka Paalanen ppaalanen at gmail.com
Mon Sep 3 04:35:07 PDT 2012


On Mon,  3 Sep 2012 14:15:44 +0300
Pekka Paalanen <ppaalanen at gmail.com> wrote:

> Remove weston_surface::opaque_rect completely.
> 
> Instead, set the opaque region in xwayland.
> 
> This seems to fix all the alpha problems I could see with xterm, where
> the text was semi-transparent.
> 
> Signed-off-by: Pekka Paalanen <ppaalanen at gmail.com>
> ---
>  src/compositor.c              |    4 ----
>  src/compositor.h              |    1 -
>  src/xwayland/window-manager.c |   28 ++++++++++++++++------------
>  3 files changed, 16 insertions(+), 17 deletions(-)
> 
> diff --git a/src/compositor.c b/src/compositor.c
> index 9ce44d4..5e9a0c2 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -243,10 +243,6 @@ weston_surface_create(struct weston_compositor *compositor)
>  
>  	surface->compositor = compositor;
>  	surface->alpha = 1.0;
> -	surface->opaque_rect[0] = 0.0;
> -	surface->opaque_rect[1] = 0.0;
> -	surface->opaque_rect[2] = 0.0;
> -	surface->opaque_rect[3] = 0.0;
>  	surface->pitch = 1;
>  
>  	surface->num_textures = 0;
> diff --git a/src/compositor.h b/src/compositor.h
> index 96a0477..38c2657 100644
> --- a/src/compositor.h
> +++ b/src/compositor.h
> @@ -399,7 +399,6 @@ struct weston_surface {
>  	struct wl_list layer_link;
>  	struct weston_shader *shader;
>  	GLfloat color[4];
> -	GLfloat opaque_rect[4];
>  	GLfloat alpha;
>  	struct weston_plane *plane;
>  
> diff --git a/src/xwayland/window-manager.c b/src/xwayland/window-manager.c
> index e705fec..9c0410f 100644
> --- a/src/xwayland/window-manager.c
> +++ b/src/xwayland/window-manager.c
> @@ -717,17 +717,20 @@ weston_wm_window_draw_decoration(void *data)
>  	cairo_destroy(cr);
>  
>  	if (window->surface) {
> +		pixman_region32_fini(&window->surface->opaque);
> +		pixman_region32_init_rect(&window->surface->opaque, 0, 0,
> +					  window->surface->geometry.width,
> +					  window->surface->geometry.height);
> +
>  		/* We leave an extra pixel around the X window area to
>  		 * make sure we don't sample from the undefined alpha
>  		 * channel when filtering. */
> -		window->surface->opaque_rect[0] =
> -			(double) (x - 1) / width;
> -		window->surface->opaque_rect[1] =
> -			(double) (x + window->width + 1) / width;
> -		window->surface->opaque_rect[2] =
> -			(double) (y - 1) / height;
> -		window->surface->opaque_rect[3] =
> -			(double) (y + window->height + 1) / height;
> +		pixman_region32_intersect_rect(&window->surface->opaque,
> +					       &window->surface->opaque,
> +					       x - 1, y - 1,
> +					       window->width + 2,
> +					       window->height + 2);
> +		window->surface->geometry.dirty = 1;
>  
>  		pixman_region32_init_rect(&window->surface->input,
>  					  t->margin, t->margin,
> @@ -743,10 +746,11 @@ weston_wm_window_schedule_repaint(struct weston_wm_window *window)
>  
>  	if (window->frame_id == XCB_WINDOW_NONE) {
>  		if (window->surface != NULL) {
> -			window->surface->opaque_rect[0] = 0.0;
> -			window->surface->opaque_rect[1] = 1.0;
> -			window->surface->opaque_rect[2] = 0.0;
> -			window->surface->opaque_rect[3] = 1.0;
> +			pixman_region32_fini(&window->surface->opaque);
> +			pixman_region32_init_rect(&window->surface->opaque, 0, 0,
> +						  window->surface->geometry.width,
> +						  window->surface->geometry.height);
> +			window->surface->geometry.dirty = 1;
>  		}
>  		return;
>  	}

Eh, I forgot to use the right(?) width, height variables. Anyway, this
is the idea. Now I just need to fix the shader usage in compositor.c.

I'll send a remake of this patch, and the shader change, later.


Thanks,
pq


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