[PATCH v3 2/3] gles2-renderer: Adds the ability to draw damage to a texture and in turn to the framebuffer.
John Kåre Alsaker
john.kare.alsaker at gmail.com
Wed Sep 12 16:22:17 PDT 2012
---
src/compositor.h | 5 ++
src/gles2-renderer.c | 164 +++++++++++++++++++++++++++++++++++++++++++++------
2 files changed, 152 insertions(+), 17 deletions(-)
diff --git a/src/compositor.h b/src/compositor.h
index 733f423..c24545d 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -169,6 +169,11 @@ struct weston_output {
uint32_t frame_time;
int disable_planes;
+ int indirect_disable;
+ int indirect_drawing;
+ GLuint indirect_texture;
+ GLuint indirect_fbo;
+
char *make, *model;
uint32_t subpixel;
uint32_t transform;
diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
index 54d380a..1136cba 100644
--- a/src/gles2-renderer.c
+++ b/src/gles2-renderer.c
@@ -533,23 +533,12 @@ triangle_fan_debug(struct weston_surface *surface, int first, int count)
}
static void
-repaint_region(struct weston_surface *es, pixman_region32_t *region,
- pixman_region32_t *surf_region)
+repaint_region(struct weston_compositor *ec, struct weston_surface *es,
+ int nfans)
{
- struct weston_compositor *ec = es->compositor;
GLfloat *v;
unsigned int *vtxcnt;
- int i, first, nfans;
-
- /* The final region to be painted is the intersection of
- * 'region' and 'surf_region'. However, 'region' is in the global
- * coordinates, and 'surf_region' is in the surface-local
- * coordinates. texture_region() will iterate over all pairs of
- * rectangles from both regions, compute the intersection
- * polygon for each pair, and store it as a triangle fan if
- * it has a non-zero area (at least 3 vertices, actually).
- */
- nfans = texture_region(es, region, surf_region);
+ int i, first;
v = ec->vertices.data;
vtxcnt = ec->vtxcnt.data;
@@ -564,7 +553,7 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
for (i = 0, first = 0; i < nfans; i++) {
glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
- if (ec->fan_debug)
+ if (es && ec->fan_debug)
triangle_fan_debug(es, first, vtxcnt[i]);
first += vtxcnt[i];
}
@@ -577,6 +566,73 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
}
static void
+repaint_surface(struct weston_surface *es, pixman_region32_t *region,
+ pixman_region32_t *surf_region)
+{
+ /* The final region to be painted is the intersection of
+ * 'region' and 'surf_region'. However, 'region' is in the global
+ * coordinates, and 'surf_region' is in the surface-local
+ * coordinates. texture_region() will iterate over all pairs of
+ * rectangles from both regions, compute the intersection
+ * polygon for each pair, and store it as a triangle fan if
+ * it has a non-zero area (at least 3 vertices, actually).
+ */
+ int nfans = texture_region(es, region, surf_region);
+
+ repaint_region(es->compositor, es, nfans);
+}
+
+static void
+output_emit_vertex(struct weston_output *output, GLfloat **v, int32_t x, int32_t y)
+{
+ struct weston_vector vector;
+
+ /* position: */
+ *((*v)++) = x;
+ *((*v)++) = y;
+
+ /* texcoord: */
+
+ vector.f[0] = x;
+ vector.f[1] = y;
+ vector.f[2] = 0.0f;
+ vector.f[3] = 1.0f;
+
+ weston_matrix_transform(&output->matrix, &vector);
+
+ *((*v)++) = (vector.f[0] + 1.0f) * 0.5f;
+ *((*v)++) = (vector.f[1] + 1.0f) * 0.5f;
+}
+
+static void
+repaint_output(struct weston_output *output, pixman_region32_t *region)
+{
+ struct weston_compositor *ec = output->compositor;
+ GLfloat *v;
+ unsigned int *vtxcnt, nvtx = 0;
+ pixman_box32_t *rects;
+ int i, nrects;
+
+ rects = pixman_region32_rectangles(region, &nrects);
+
+ v = wl_array_add(&ec->vertices, nrects * 4 * 4 * sizeof *v);
+ vtxcnt = wl_array_add(&ec->vtxcnt, nrects * sizeof *vtxcnt);
+
+ for (i = 0; i < nrects; i++) {
+ pixman_box32_t *rect = &rects[i];
+
+ output_emit_vertex(output, &v, rect->x1, rect->y1);
+ output_emit_vertex(output, &v, rect->x2, rect->y1);
+ output_emit_vertex(output, &v, rect->x2, rect->y2);
+ output_emit_vertex(output, &v, rect->x1, rect->y2);
+
+ vtxcnt[nvtx++] = 4;
+ }
+
+ repaint_region(ec, NULL, nvtx);
+}
+
+static void
weston_compositor_use_shader(struct weston_compositor *compositor,
struct weston_shader *shader)
{
@@ -588,6 +644,69 @@ weston_compositor_use_shader(struct weston_compositor *compositor,
}
static void
+repaint_surfaces_start(struct weston_output *output, pixman_region32_t *damage)
+{
+ output->indirect_drawing = 0 && !output->indirect_disable;
+
+ if(output->indirect_drawing) {
+ if(!output->indirect_fbo)
+ glGenFramebuffers(1, &output->indirect_fbo);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, output->indirect_fbo);
+
+ if(!output->indirect_texture) {
+ glGenTextures(1, &output->indirect_texture);
+
+ glBindTexture(GL_TEXTURE_2D, output->indirect_texture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, output->current->width, output->current->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, output->indirect_texture, 0);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if(status != GL_FRAMEBUFFER_COMPLETE) {
+ weston_log("unable to create framebuffer for indirect rendering %d\n", (int)status);
+ output->indirect_drawing = 0;
+ output->indirect_disable = 1;
+
+ return;
+ }
+ }
+}
+
+static void
+repaint_surfaces_finish(struct weston_output *output, pixman_region32_t *damage)
+{
+ struct weston_compositor *ec = output->compositor;
+
+ if(output->indirect_drawing) {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ struct weston_shader *shader = &ec->texture_shader_rgba;
+
+ weston_compositor_use_shader(ec, shader);
+
+ glUniformMatrix4fv(shader->proj_uniform,
+ 1, GL_FALSE, output->matrix.d);
+ glUniform1f(shader->alpha_uniform, 1.0);
+ glUniform1i(shader->tex_uniforms[0], 0);
+
+ glDisable(GL_BLEND);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, output->indirect_texture);
+
+ repaint_output(output, damage);
+ }
+}
+
+static void
weston_shader_uniforms(struct weston_shader *shader,
struct weston_surface *surface,
struct weston_output *output)
@@ -669,13 +788,13 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
else
glDisable(GL_BLEND);
- repaint_region(es, &repaint, &es->opaque);
+ repaint_surface(es, &repaint, &es->opaque);
}
if (pixman_region32_not_empty(&surface_blend)) {
weston_compositor_use_shader(ec, es->shader);
glEnable(GL_BLEND);
- repaint_region(es, &repaint, &surface_blend);
+ repaint_surface(es, &repaint, &surface_blend);
}
pixman_region32_fini(&surface_blend);
@@ -690,9 +809,13 @@ repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
struct weston_compositor *compositor = output->compositor;
struct weston_surface *surface;
+ repaint_surfaces_start(output, damage);
+
wl_list_for_each_reverse(surface, &compositor->surface_list, link)
if (surface->plane == &compositor->primary_plane)
draw_surface(surface, output, damage);
+
+ repaint_surfaces_finish(output, damage);
}
static void
@@ -1130,11 +1253,18 @@ WL_EXPORT void
gles2_renderer_surface_create(struct weston_output *output, EGLSurface egl_surface)
{
output->egl_surface = egl_surface;
+
+ output->indirect_texture = 0;
+ output->indirect_fbo = 0;
+ output->indirect_disable = 0;
}
WL_EXPORT void
gles2_renderer_surface_destroy(struct weston_output *output)
{
+ glDeleteTextures(1, &output->indirect_texture);
+ glDeleteFramebuffers(1, &output->indirect_fbo);
+
eglDestroySurface(output->compositor->egl_display, output->egl_surface);
}
--
1.7.12
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