[PATCH weston 1/2] compositor: Generalize output previous damage into per buffer damage

Ander Conselvan de Oliveira conselvan2 at gmail.com
Fri Sep 14 06:12:03 PDT 2012


From: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>

This is a more generic fix for the issue solved in 4f521731 where
damage obscured by overlays could be lost in one of the output buffers
due to rapid move of a surface in an overlay plane.

This changes the renderer so it keeps track of the damage in each
buffer. Every time a new frame is drawn, the damage of the frame is
added to all the buffers and the rendered regions are cleared from
the current buffer's damage.
---
 src/compositor.c     |   30 ++++++++++++++----------------
 src/compositor.h     |    3 ++-
 src/gles2-renderer.c |   17 ++++++++++++++---
 src/screenshooter.c  |   15 ++++++++++++---
 4 files changed, 42 insertions(+), 23 deletions(-)

diff --git a/src/compositor.c b/src/compositor.c
index 8cb8a3f..bda1381 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -863,7 +863,7 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
 	struct weston_animation *animation, *next;
 	struct weston_frame_callback *cb, *cnext;
 	struct wl_list frame_callback_list;
-	pixman_region32_t opaque, output_damage, new_damage;
+	pixman_region32_t opaque, output_damage;
 
 	weston_compositor_update_drag_surfaces(ec);
 
@@ -896,21 +896,10 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
 	pixman_region32_fini(&opaque);
 
 	pixman_region32_init(&output_damage);
-
-	pixman_region32_init(&new_damage);
-	pixman_region32_copy(&new_damage, &ec->primary_plane.damage);
-
-	pixman_region32_union(&ec->primary_plane.damage,
-			      &ec->primary_plane.damage,
-			      &output->previous_damage);
-
-	pixman_region32_intersect(&output->previous_damage,
-				  &new_damage, &output->region);
-
 	pixman_region32_intersect(&output_damage,
 				  &ec->primary_plane.damage, &output->region);
-
-	pixman_region32_fini(&new_damage);
+	pixman_region32_subtract(&ec->primary_plane.damage,
+				 &ec->primary_plane.damage, &output->region);
 
 	if (output->dirty)
 		weston_output_update_matrix(output);
@@ -2521,9 +2510,13 @@ WL_EXPORT void
 weston_output_destroy(struct weston_output *output)
 {
 	struct weston_compositor *c = output->compositor;
+	int i;
 
 	pixman_region32_fini(&output->region);
-	pixman_region32_fini(&output->previous_damage);
+
+	for (i = 0; i < 2; i++)
+		pixman_region32_fini(&output->buffer_damage[i]);
+
 	output->compositor->output_id_pool &= ~(1 << output->id);
 
 	wl_display_remove_global(c->wl_display, output->global);
@@ -2647,10 +2640,15 @@ weston_output_transform_init(struct weston_output *output, uint32_t transform)
 WL_EXPORT void
 weston_output_move(struct weston_output *output, int x, int y)
 {
+	int i;
+
 	output->x = x;
 	output->y = y;
 
-	pixman_region32_init(&output->previous_damage);
+	output->current_buffer = 0;
+	for (i = 0; i < 2; i++)
+		pixman_region32_init(&output->buffer_damage[i]);
+
 	pixman_region32_init_rect(&output->region, x, y,
 				  output->width,
 				  output->height);
diff --git a/src/compositor.h b/src/compositor.h
index 6716bdc..4760993 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -160,7 +160,8 @@ struct weston_output {
 	int32_t mm_width, mm_height;
 	struct weston_border border;
 	pixman_region32_t region;
-	pixman_region32_t previous_damage;
+	int current_buffer;
+	pixman_region32_t buffer_damage[2];
 	int repaint_needed;
 	int repaint_scheduled;
 	struct weston_output_zoom zoom;
diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
index 0e8b8ce..761f4fe 100644
--- a/src/gles2-renderer.c
+++ b/src/gles2-renderer.c
@@ -612,6 +612,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
 	pixman_region32_t repaint;
 	/* non-opaque region in surface coordinates: */
 	pixman_region32_t surface_blend;
+	pixman_region32_t *buffer_damage;
 	GLint filter;
 	int i;
 
@@ -623,8 +624,8 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
 	if (!pixman_region32_not_empty(&repaint))
 		goto out;
 
-	pixman_region32_subtract(&ec->primary_plane.damage,
-				 &ec->primary_plane.damage, &repaint);
+	buffer_damage = &output->buffer_damage[output->current_buffer];
+	pixman_region32_subtract(buffer_damage, buffer_damage, &repaint);
 
 	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 
@@ -702,7 +703,7 @@ gles2_renderer_repaint_output(struct weston_output *output,
 	struct weston_compositor *compositor = output->compositor;
 	EGLBoolean ret;
 	static int errored;
-	int32_t width, height;
+	int32_t width, height, i;
 
 	width = output->current->width +
 		output->border.left + output->border.right;
@@ -736,6 +737,14 @@ gles2_renderer_repaint_output(struct weston_output *output,
 		pixman_region32_fini(&undamaged);
 	}
 
+	for (i = 0; i < 2; i++)
+		pixman_region32_union(&output->buffer_damage[i],
+				      &output->buffer_damage[i],
+				      output_damage);
+
+	pixman_region32_union(output_damage, output_damage,
+			      &output->buffer_damage[output->current_buffer]);
+
 	repaint_surfaces(output, output_damage);
 
 	wl_signal_emit(&output->frame_signal, output);
@@ -747,6 +756,8 @@ gles2_renderer_repaint_output(struct weston_output *output,
 		print_egl_error_state();
 	}
 
+	output->current_buffer ^= 1;
+
 }
 
 static void
diff --git a/src/screenshooter.c b/src/screenshooter.c
index ba80ce5..ffcc970 100644
--- a/src/screenshooter.c
+++ b/src/screenshooter.c
@@ -261,7 +261,7 @@ weston_recorder_frame_notify(struct wl_listener *listener, void *data)
 	struct weston_output *output = data;
 	uint32_t msecs = output->frame_time;
 	pixman_box32_t *r;
-	pixman_region32_t damage;
+	pixman_region32_t damage, *previous_damage;
 	int i, j, k, n, width, height, run, stride;
 	uint32_t delta, prev, *d, *s, *p, next;
 	struct {
@@ -270,9 +270,18 @@ weston_recorder_frame_notify(struct wl_listener *listener, void *data)
 	} header;
 	struct iovec v[2];
 
+	/* When recording, this will be exactly the region that was repainted
+	 * in this frame. Since overlays are disabled, the whole primary plane
+	 * damage is rendered. For the first frame, the whole output will be
+	 * damaged and that damage will be added to both buffers causing the
+	 * non-current buffer damage to be while output. Rendering will clear
+	 * all the damage in the current buffer so in the next frame (when
+	 * that is non-current) the only damage left will be the one added
+	 * from the primary plane. */
+	previous_damage = &output->buffer_damage[output->current_buffer ^ 1];
+
 	pixman_region32_init(&damage);
-	pixman_region32_intersect(&damage, &output->region,
-				  &output->previous_damage);
+	pixman_region32_intersect(&damage, &output->region, previous_damage);
 
 	r = pixman_region32_rectangles(&damage, &n);
 	if (n == 0)
-- 
1.7.9.5



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