[PATCH] faq.html: fix typos
Diego Viola
diego.viola at gmail.com
Sat Sep 15 09:02:00 PDT 2012
Signed-off-by: Diego Viola <diego.viola at gmail.com>
---
faq.html | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/faq.html b/faq.html
index bff7fb4..1dbd69a 100644
--- a/faq.html
+++ b/faq.html
@@ -20,7 +20,7 @@
<p>
It's not an X server and not a fork. It's a protocol between a
compositor and its clients. The compositor sends input events to
- the clients. The clients renders locally and then communicate video
+ the clients. The clients render locally and then communicate video
memory buffers and information about updates to those buffers back
to the compositor.
</p>
@@ -124,9 +124,9 @@
(seriously, XLFDs!). Also, the entire core rendering API that lets
you draw stippled lines, polygons, wide arcs and many more
state-of-the-1980s style graphics primitives. For many things we've
- been able to keep the X.org server modern by adding extension such
+ been able to keep the X.org server modern by adding extensions such
as XRandR, XRender and COMPOSITE and to some extent phase out less
- useful extension. But we can't ever get rid of the core rendering
+ useful extensions. But we can't ever get rid of the core rendering
API and much other complexity that is rarely used in a modern
desktop. With Wayland we can move the X server and all its legacy
technology to a optional code path. Getting to a point where the X
@@ -146,7 +146,7 @@
server buffer fills the entire screen, the Wayland compositor can
change the video scanout to source from the X server buffer and
retreat into the background. The X server uses the standard X.org
- DDX drivers, renders to directly to its pixmaps and its root window,
+ DDX drivers, renders directly to its pixmaps and its root window,
and the path from X to hardware is exactly as a native X.org server.
</p>
--
1.7.12
More information about the wayland-devel
mailing list