glmark2 ported to wayland by Rafał Mielniczuk

darxus at chaosreigns.com darxus at chaosreigns.com
Fri Apr 5 06:46:47 PDT 2013


On 04/05, Rafal Mielniczuk wrote:
> To fix the problem with the missing header file you may try setting
> CPLUS_INCLUDE_PATH=$WLD/include environment variable

Thanks.  I've been told needing C_INCLUDE_PATH set is a bug, so I'd think
this is too?


Looks like running glmark2-es2-wayland on DRM took 5 minutes and 22
seconds.

$ lspci | grep -i vga
05:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Barts XT [Radeon HD 6800 Series]

I'm using a CRT apparently set at 85hz (what weston defaulted to).  Output
is locked to 85hz due to lack of mesa support for eglSwapInterval(0).
I'm guessing that could mean it *could* drop below 85fps?  But it didn't:


=======================================================
    glmark2 2012.12
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD BARTS
    GL_VERSION:    OpenGL ES 2.0 Mesa 9.2-devel (git-998d975)
=======================================================
[build] use-vbo=false: FPS: 85 FrameTime: 11.765 ms
[build] use-vbo=true: FPS: 85 FrameTime: 11.765 ms
[texture] texture-filter=nearest: FPS: 85 FrameTime: 11.765 ms
[texture] texture-filter=linear: FPS: 85 FrameTime: 11.765 ms
[texture] texture-filter=mipmap: FPS: 85 FrameTime: 11.765 ms
[shading] shading=gouraud: FPS: 85 FrameTime: 11.765 ms
[shading] shading=blinn-phong-inf: FPS: 85 FrameTime: 11.765 ms
[shading] shading=phong: FPS: 85 FrameTime: 11.765 ms
[bump] bump-render=high-poly: FPS: 85 FrameTime: 11.765 ms
[bump] bump-render=normals: FPS: 85 FrameTime: 11.765 ms
[bump] bump-render=height: FPS: 85 FrameTime: 11.765 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 85 FrameTime: 11.765 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 85 FrameTime: 11.765 ms
[pulsar] light=false:quads=5:texture=false: FPS: 85 FrameTime: 11.765 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 85 FrameTime: 11.765 ms
[desktop] effect=shadow:windows=4: FPS: 85 FrameTime: 11.765 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 85 FrameTime: 11.765 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 85 FrameTime: 11.765 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 85 FrameTime: 11.765 ms
[ideas] speed=duration: FPS: 85 FrameTime: 11.765 ms
[jellyfish] <default>: FPS: 85 FrameTime: 11.765 ms
[terrain] <default>: FPS: 85 FrameTime: 11.765 ms
[shadow] <default>: FPS: 85 FrameTime: 11.765 ms
[refract] <default>: FPS: 85 FrameTime: 11.765 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 85 FrameTime: 11.765 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 85 FrameTime: 11.765 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 85 FrameTime: 11.765 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 85 FrameTime: 11.765 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 85 FrameTime: 11.765 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 85 FrameTime: 11.765 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 85 FrameTime: 11.765 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 85 FrameTime: 11.765 ms
=======================================================
                                  glmark2 Score: 85 
=======================================================

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