Input and games.

Daniel danlist at terra.es
Sat Apr 20 09:20:25 PDT 2013


El dv 19 de 04 de 2013 a les 14:55 -0400, en/na Todd Showalter va
escriure:

>     From a game point of view, when we want relative motion we often
> don't want to see the pointer at all; the Quake example being an
> example.  On the other hand, sometimes we want to park the pointer
> somewhere (like the edge of a window) and use pointer motion as a
> delta to apply to an object (like scrolling a map).

This is useful for desktop software too. I'm thinking of Stellarium or
Google Earth, where moving the mouse is expected to move the
environment, not the pointer itself. 





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