[PATCH weston v3 06/13] shell: account for the subsurfaces when going fullscreen or maximizing
Bill Spitzak
spitzak at gmail.com
Mon Apr 29 10:24:54 PDT 2013
Pekka Paalanen wrote:
> We had some talk about adding a "window region" or something in the
> past, that would be used for edge snapping and stuff, or was it deemed
> that input region was enough; I can't recall.
That was my proposal, though I think that is not relevant to this
discussion.
I'm not clear on what this merging of the bounding boxes is being used
for. I don't think it should be used by the compositor, as I see it the
compositor final step should be a stack of *all* surfaces from top to
bottom, no matter what clients or subsurface trees they belong to, and
all compositing algorithms are done on this stack. A bounding-box merge
of a particular subtree is not useful for such algorithms.
I would think mouse event delivery would be entirely controlled by the
input area set on the wl_shell_surface. The client would be allowed to
make it larger than the surface, so that it includes whatever portion of
subsurfaces it wants. This also means the events are delivered to the
main surface, rather than requiring the client to fix the events that
are delivered to various decorations.
(I also propose a smaller region be added to wl_shell_surface. The best
way to describe this is "the area that is left when you maximize the
surface on modern window managers". It has the "edges" removed, such as
the black 1-pixel border the toytoolkit is drawing. The purpose is so
that maximization against less than 4 edges can be done).
More information about the wayland-devel
mailing list