[PATCH weston 1/2] compositor: add an exported function to take a screenshot of an output
Giulio Camuffo
giuliocamuffo at gmail.com
Wed Dec 11 14:45:11 PST 2013
This allows other screenshooter protocols to use the same code to copy
the screen to a buffer.
---
src/compositor.h | 12 ++++++++
src/screenshooter.c | 82 +++++++++++++++++++++++++++++++++++++----------------
2 files changed, 70 insertions(+), 24 deletions(-)
diff --git a/src/compositor.h b/src/compositor.h
index 6bd637e..b6bf78d 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -1260,6 +1260,18 @@ tty_activate_vt(struct tty *tty, int vt);
void
screenshooter_create(struct weston_compositor *ec);
+enum weston_screenshooter_outcome {
+ WESTON_SCREENSHOOTER_SUCCESS,
+ WESTON_SCREENSHOOTER_NO_MEMORY,
+ WESTON_SCREENSHOOTER_BAD_BUFFER
+};
+
+typedef void (*weston_screenshooter_done_func_t)(void *data,
+ enum weston_screenshooter_outcome outcome);
+int
+weston_screenshooter_shoot(struct weston_output *output, struct weston_buffer *buffer,
+ weston_screenshooter_done_func_t done, void *data);
+
struct clipboard *
clipboard_create(struct weston_seat *seat);
diff --git a/src/screenshooter.c b/src/screenshooter.c
index 0c657bc..14ee35a 100644
--- a/src/screenshooter.c
+++ b/src/screenshooter.c
@@ -46,7 +46,8 @@ struct screenshooter {
struct screenshooter_frame_listener {
struct wl_listener listener;
struct weston_buffer *buffer;
- struct wl_resource *resource;
+ weston_screenshooter_done_func_t done;
+ void *data;
};
static void
@@ -129,7 +130,7 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data)
pixels = malloc(stride * l->buffer->height);
if (pixels == NULL) {
- wl_resource_post_no_memory(l->resource);
+ l->done(l->data, WESTON_SCREENSHOOTER_NO_MEMORY);
free(l);
return;
}
@@ -167,51 +168,84 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data)
wl_shm_buffer_end_access(l->buffer->shm_buffer);
- screenshooter_send_done(l->resource);
+ l->done(l->data, WESTON_SCREENSHOOTER_SUCCESS);
free(pixels);
free(l);
}
-static void
-screenshooter_shoot(struct wl_client *client,
- struct wl_resource *resource,
- struct wl_resource *output_resource,
- struct wl_resource *buffer_resource)
+WL_EXPORT int
+weston_screenshooter_shoot(struct weston_output *output,
+ struct weston_buffer *buffer,
+ weston_screenshooter_done_func_t done, void *data)
{
- struct weston_output *output =
- wl_resource_get_user_data(output_resource);
struct screenshooter_frame_listener *l;
- struct weston_buffer *buffer =
- weston_buffer_from_resource(buffer_resource);
- if (buffer == NULL) {
- wl_resource_post_no_memory(resource);
- return;
+ if (!wl_shm_buffer_get(buffer->resource)) {
+ done(data, WESTON_SCREENSHOOTER_BAD_BUFFER);
+ return -1;
}
- if (!wl_shm_buffer_get(buffer->resource))
- return;
-
+
buffer->shm_buffer = wl_shm_buffer_get(buffer->resource);
buffer->width = wl_shm_buffer_get_width(buffer->shm_buffer);
buffer->height = wl_shm_buffer_get_height(buffer->shm_buffer);
if (buffer->width < output->current_mode->width ||
- buffer->height < output->current_mode->height)
- return;
+ buffer->height < output->current_mode->height) {
+ done(data, WESTON_SCREENSHOOTER_BAD_BUFFER);
+ return -1;
+ }
l = malloc(sizeof *l);
if (l == NULL) {
- wl_resource_post_no_memory(resource);
- return;
+ done(data, WESTON_SCREENSHOOTER_NO_MEMORY);
+ return -1;
}
l->buffer = buffer;
- l->resource = resource;
-
+ l->done = done;
+ l->data = data;
l->listener.notify = screenshooter_frame_notify;
wl_signal_add(&output->frame_signal, &l->listener);
output->disable_planes++;
weston_output_schedule_repaint(output);
+
+ return 0;
+}
+
+static void
+screenshooter_done(void *data, enum weston_screenshooter_outcome outcome)
+{
+ struct wl_resource *resource = data;
+
+ switch (outcome) {
+ case WESTON_SCREENSHOOTER_SUCCESS:
+ screenshooter_send_done(resource);
+ break;
+ case WESTON_SCREENSHOOTER_NO_MEMORY:
+ wl_resource_post_no_memory(resource);
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+screenshooter_shoot(struct wl_client *client,
+ struct wl_resource *resource,
+ struct wl_resource *output_resource,
+ struct wl_resource *buffer_resource)
+{
+ struct weston_output *output =
+ wl_resource_get_user_data(output_resource);
+ struct weston_buffer *buffer =
+ weston_buffer_from_resource(buffer_resource);
+
+ if (buffer == NULL) {
+ wl_resource_post_no_memory(resource);
+ return;
+ }
+
+ weston_screenshooter_shoot(output, buffer, screenshooter_done, resource);
}
struct screenshooter_interface screenshooter_implementation = {
--
1.8.5.1
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