[PATCH 3/4] protocol: Introduce pointer_lock interface
Bill Spitzak
spitzak at gmail.com
Mon Feb 25 18:48:34 PST 2013
The pointer lock is a one-shot (ie on exit and enter the pointer is not
locked again), right?
Kristian Høgsberg wrote:
> The pointer_lock interface is modelled after the HTML5 pointer lock
> extension:
> + <request name="lock_pointer" since="2">
> + <description summary="return pointer object">
> + The lock_pointer request lets the client disable pointer
> + motion and request relative motion events.
> +
> + This request initializes the pointer lock and activates it in
> + case the surface is active. If the surface isn't active when
> + the server receives the request, the compositor will activate
> + the pointer_lock when the surface is eventually activated.
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