[PATCH 2/2] pixman-renderer: handle surface transform matrix properly
Vasily Khoruzhick
anarsoul at gmail.com
Mon Jan 28 11:40:29 PST 2013
Signed-off-by: Vasily Khoruzhick <anarsoul at gmail.com>
---
src/pixman-renderer.c | 107 ++++++++++++++++++++++++++++++++++++++++++--------
1 file changed, 90 insertions(+), 17 deletions(-)
diff --git a/src/pixman-renderer.c b/src/pixman-renderer.c
index 8d95197..908824c 100644
--- a/src/pixman-renderer.c
+++ b/src/pixman-renderer.c
@@ -104,8 +104,72 @@ pixman_renderer_read_pixels(struct weston_output *output,
return 0;
}
+#define D2F(v) pixman_double_to_fixed((double)v)
+
+static void
+repaint_region_complex(struct weston_surface *es, struct weston_output *output,
+ pixman_region32_t *region)
+{
+ struct pixman_renderer *pr =
+ (struct pixman_renderer *) output->compositor->renderer;
+ struct pixman_surface_state *ps = get_surface_state(es);
+ struct pixman_output_state *po = get_output_state(output);
+ int nrects, i;
+ pixman_box32_t *rects;
+
+ /* Pixman supports only 2D transform matrix, but Weston uses 3D,
+ * so we're omitting Z coordinate here
+ */
+ pixman_transform_t transform = {{
+ { D2F(es->transform.matrix.d[0]),
+ D2F(es->transform.matrix.d[4]),
+ D2F(es->transform.matrix.d[12]),
+ },
+ { D2F(es->transform.matrix.d[1]),
+ D2F(es->transform.matrix.d[5]),
+ D2F(es->transform.matrix.d[13]),
+ },
+ { D2F(es->transform.matrix.d[3]),
+ D2F(es->transform.matrix.d[7]),
+ D2F(es->transform.matrix.d[15]),
+ }
+ }};
+
+ pixman_transform_invert(&transform, &transform);
+
+ pixman_image_set_transform(ps->image, &transform);
+ pixman_image_set_filter(ps->image, PIXMAN_FILTER_BILINEAR, NULL, 0);
+
+ rects = pixman_region32_rectangles(region, &nrects);
+ for (i = 0; i < nrects; i++) {
+ pixman_image_composite32(PIXMAN_OP_OVER,
+ ps->image, /* src */
+ NULL /* mask */,
+ po->shadow_image, /* dest */
+ rects[i].x1, rects[i].y1, /* src_x, src_y */
+ 0, 0, /* mask_x, mask_y */
+ rects[i].x1, rects[i].y1, /* dst_x, dst_y */
+ rects[i].x2 - rects[i].x1, /* width */
+ rects[i].y2 - rects[i].y1 /* height */
+ );
+
+ if (!pr->repaint_debug)
+ continue;
+
+ pixman_image_composite32(PIXMAN_OP_OVER,
+ pr->debug_color, /* src */
+ NULL /* mask */,
+ po->shadow_image, /* dest */
+ 0, 0, /* src_x, src_y */
+ 0, 0, /* mask_x, mask_y */
+ rects[i].x1, rects[i].y1, /* dest_x, dest_y */
+ rects[i].x2 - rects[i].x1, /* width */
+ rects[i].y2 - rects[i].y1 /* height */);
+ }
+}
+
static void
-repaint_region(struct weston_surface *es, struct weston_output *output,
+repaint_region_simple(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *region, pixman_region32_t *surf_region,
pixman_op_t pixman_op)
{
@@ -126,15 +190,18 @@ repaint_region(struct weston_surface *es, struct weston_output *output,
pixman_region32_init(&final_region);
pixman_region32_copy(&final_region, surf_region);
- if (es->transform.enabled) {
+ pixman_image_set_filter(ps->image, PIXMAN_FILTER_NEAREST, NULL, 0);
+ pixman_image_set_transform(ps->image, NULL);
+
+ if (!es->transform.enabled) {
+ pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
+ } else {
weston_surface_to_global_float(es, 0, 0, &surface_x, &surface_y);
pixman_region32_translate(&final_region, (int)surface_x, (int)surface_y);
- } else
- pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
+ }
/* That's what we need to paint */
pixman_region32_intersect(&final_region, &final_region, region);
-
rects = pixman_region32_rectangles(&final_region, &nrects);
for (i = 0; i < nrects; i++) {
@@ -192,20 +259,26 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
goto out;
}
- /* blended region is whole surface minus opaque region: */
- pixman_region32_init_rect(&surface_blend, 0, 0,
- es->geometry.width, es->geometry.height);
- pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
-
- if (pixman_region32_not_empty(&es->opaque)) {
- repaint_region(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
- }
-
- if (pixman_region32_not_empty(&surface_blend)) {
- repaint_region(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
+ /* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
+ if (es->transform.enabled &&
+ es->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
+ repaint_region_complex(es, output, &repaint);
+ } else {
+ /* blended region is whole surface minus opaque region: */
+ pixman_region32_init_rect(&surface_blend, 0, 0,
+ es->geometry.width, es->geometry.height);
+ pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
+
+ if (pixman_region32_not_empty(&es->opaque)) {
+ repaint_region_simple(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
+ }
+
+ if (pixman_region32_not_empty(&surface_blend)) {
+ repaint_region_simple(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
+ }
+ pixman_region32_fini(&surface_blend);
}
- pixman_region32_fini(&surface_blend);
out:
pixman_region32_fini(&repaint);
--
1.8.1.1
More information about the wayland-devel
mailing list