[PATCH 2/8] animation: Make zoom animation renders better and smoother
Tomeu Vizoso
tomeu at tomeuvizoso.net
Mon Jul 1 08:29:12 PDT 2013
From: Louis-Francis Ratté-Boulianne <lfrb at collabora.com>
Don't scale to a size smaller than 1/8 the surface size
Adjust spring parameters so we don't go over the target value
---
src/animation.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/animation.c b/src/animation.c
index 42395af..6a60412 100644
--- a/src/animation.c
+++ b/src/animation.c
@@ -224,6 +224,9 @@ zoom_frame(struct weston_surface_animation *animation)
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
+ if (scale < 0.125)
+ scale = 0.125;
+
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix,
-0.5f * es->geometry.width,
@@ -248,7 +251,8 @@ weston_zoom_run(struct weston_surface *surface, float start, float stop,
zoom_frame, done, data, NULL);
weston_spring_init(&zoom->spring, 300.0, start, stop);
- zoom->spring.friction = 1400;
+ zoom->spring.friction = 1150;
+ zoom->spring.k = 400;
zoom->spring.previous = start - (stop - start) * 0.03;
return zoom;
--
1.8.3.1
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