[weston v2 2/4] gl-renderer: Add support for SHM buffers in RGB565 format
Tomeu Vizoso
tomeu at tomeuvizoso.net
Thu Jul 11 07:08:22 PDT 2013
---
src/gl-renderer.c | 63 +++++++++++++++++++++++++++++++++++++++++++++----------
1 file changed, 52 insertions(+), 11 deletions(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index d13781c..08fffa1 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -1109,6 +1109,8 @@ gl_renderer_flush_damage(struct weston_surface *surface)
struct gl_renderer *gr = get_renderer(surface->compositor);
struct gl_surface_state *gs = get_surface_state(surface);
struct weston_buffer *buffer = gs->buffer_ref.buffer;
+ GLenum format;
+ int pixel_type;
#ifdef GL_UNPACK_ROW_LENGTH
pixman_box32_t *rectangles;
@@ -1133,12 +1135,28 @@ gl_renderer_flush_damage(struct weston_surface *surface)
if (!pixman_region32_not_empty(&gs->texture_damage))
goto done;
+ switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
+ case WL_SHM_FORMAT_XRGB8888:
+ case WL_SHM_FORMAT_ARGB8888:
+ format = GL_BGRA_EXT;
+ pixel_type = GL_UNSIGNED_BYTE;
+ break;
+ case WL_SHM_FORMAT_RGB565:
+ format = GL_RGB;
+ pixel_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ weston_log("warning: unknown shm buffer format\n");
+ format = GL_BGRA_EXT;
+ pixel_type = GL_UNSIGNED_BYTE;
+ }
+
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
if (!gr->has_unpack_subimage) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+ glTexImage2D(GL_TEXTURE_2D, 0, format,
gs->pitch, buffer->height, 0,
- GL_BGRA_EXT, GL_UNSIGNED_BYTE,
+ format, pixel_type,
wl_shm_buffer_get_data(buffer->shm_buffer));
goto done;
@@ -1154,7 +1172,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, gs->pitch, buffer->height,
- GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
+ format, pixel_type, data);
goto done;
}
@@ -1168,7 +1186,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_ROWS, r.y1);
glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
r.x2 - r.x1, r.y2 - r.y1,
- GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
+ format, pixel_type, data);
}
#endif
@@ -1207,18 +1225,38 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
+ int pitch;
buffer->shm_buffer = shm_buffer;
buffer->width = wl_shm_buffer_get_width(shm_buffer);
buffer->height = wl_shm_buffer_get_height(shm_buffer);
+ switch (wl_shm_buffer_get_format(shm_buffer)) {
+ case WL_SHM_FORMAT_XRGB8888:
+ gs->shader = &gr->texture_shader_rgbx;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ break;
+ case WL_SHM_FORMAT_ARGB8888:
+ gs->shader = &gr->texture_shader_rgba;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ break;
+ case WL_SHM_FORMAT_RGB565:
+ gs->shader = &gr->texture_shader_rgbx;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
+ break;
+ default:
+ weston_log("warning: unknown shm buffer format\n");
+ gs->shader = &gr->texture_shader_rgba;
+ pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ }
+
/* Only allocate a texture if it doesn't match existing one.
* If a switch from DRM allocated buffer to a SHM buffer is
* happening, we need to allocate a new texture buffer. */
- if (wl_shm_buffer_get_stride(shm_buffer) / 4 != gs->pitch ||
+ if (pitch != gs->pitch ||
buffer->height != gs->height ||
gs->buffer_type != BUFFER_TYPE_SHM) {
- gs->pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ gs->pitch = pitch;
gs->height = buffer->height;
gs->target = GL_TEXTURE_2D;
gs->buffer_type = BUFFER_TYPE_SHM;
@@ -1230,11 +1268,6 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
gs->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
}
-
- if (wl_shm_buffer_get_format(shm_buffer) == WL_SHM_FORMAT_XRGB8888)
- gs->shader = &gr->texture_shader_rgbx;
- else
- gs->shader = &gr->texture_shader_rgba;
}
static void
@@ -1869,6 +1902,8 @@ gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
{
struct gl_renderer *gr;
EGLint major, minor;
+ struct wl_array formats;
+ uint32_t *p;
gr = calloc(1, sizeof *gr);
@@ -1904,6 +1939,12 @@ gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
ec->capabilities |= WESTON_CAP_ROTATION_ANY;
ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
+ wl_array_init(&formats);
+ p = wl_array_add(&formats, sizeof *p);
+ *p = WL_SHM_FORMAT_RGB565;
+
+ wl_display_set_additional_shm_formats(ec->wl_display, &formats);
+
return 0;
err_egl:
--
1.8.3.1
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