[PATCH weston 4/4] gl-renderer: Use EXT_buffer_age and don't assume double buffering
Pekka Paalanen
ppaalanen at gmail.com
Wed Mar 6 00:24:28 PST 2013
On Tue, 5 Mar 2013 17:30:30 +0200
Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
wrote:
> Now that we have EXT_buffer_age in mesa, we should stop assuming double
> buffering and use the buffer age instead.
>
> Note: this will cause system without the extension to repaint the whole
> screen every frame.
Ok, that might hurt the rpi backend when it is using GL to composite.
It makes the extra step to set EGL_SWAP_BEHAVIOR to
EGL_BUFFER_PRESERVED, so it can support the old double-buffering assumption.
I do not recall if it has EXT_buffer_age, but I would assume it doesn't.
Would it be easy to add a flag to get the strictly double-buffered
behaviour if a backend wishes so?
If not, then don't worry about it.
Thanks,
pq
> ---
> src/gl-renderer.c | 86 ++++++++++++++++++++++++++++++++++++++++-------------
> 1 file changed, 66 insertions(+), 20 deletions(-)
>
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index 4c1bc23..fdde9ae 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -46,10 +46,11 @@ struct gl_shader {
> GLint color_uniform;
> };
>
> +#define BUFFER_DAMAGE_COUNT 2
> +
> struct gl_output_state {
> EGLSurface egl_surface;
> - int current_buffer;
> - pixman_region32_t buffer_damage[2];
> + pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
> };
>
> struct gl_surface_state {
> @@ -95,6 +96,8 @@ struct gl_renderer {
>
> int has_egl_image_external;
>
> + int has_egl_buffer_age;
> +
> struct gl_shader texture_shader_rgba;
> struct gl_shader texture_shader_rgbx;
> struct gl_shader texture_shader_egl_external;
> @@ -742,12 +745,10 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
> struct weston_compositor *ec = es->compositor;
> struct gl_renderer *gr = get_renderer(ec);
> struct gl_surface_state *gs = get_surface_state(es);
> - struct gl_output_state *go = get_output_state(output);
> /* repaint bounding region in global coordinates: */
> pixman_region32_t repaint;
> /* non-opaque region in surface coordinates: */
> pixman_region32_t surface_blend;
> - pixman_region32_t *buffer_damage;
> GLint filter;
> int i;
>
> @@ -759,9 +760,6 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
> if (!pixman_region32_not_empty(&repaint))
> goto out;
>
> - buffer_damage = &go->buffer_damage[go->current_buffer];
> - pixman_region32_subtract(buffer_damage, buffer_damage, &repaint);
> -
> glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
>
> if (ec->fan_debug) {
> @@ -948,6 +946,51 @@ draw_border(struct weston_output *output)
> }
>
> static void
> +output_get_buffer_damage(struct weston_output *output,
> + pixman_region32_t *buffer_damage)
> +{
> + struct gl_output_state *go = get_output_state(output);
> + struct gl_renderer *gr = get_renderer(output->compositor);
> + EGLint buffer_age = 0;
> + EGLBoolean ret;
> + int i;
> +
> + if (gr->has_egl_buffer_age) {
> + ret = eglQuerySurface(gr->egl_display, go->egl_surface,
> + EGL_BUFFER_AGE_EXT, &buffer_age);
> + if (ret == EGL_FALSE) {
> + weston_log("buffer age query failed.\n");
> + gl_renderer_print_egl_error_state();
> + }
> + }
> +
> + if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT)
> + pixman_region32_copy(buffer_damage, &output->region);
> + else
> + for (i = 0; i < buffer_age - 1; i++)
> + pixman_region32_union(buffer_damage, buffer_damage,
> + &go->buffer_damage[i]);
> +}
> +
> +static void
> +output_rotate_damage(struct weston_output *output,
> + pixman_region32_t *output_damage)
> +{
> + struct gl_output_state *go = get_output_state(output);
> + struct gl_renderer *gr = get_renderer(output->compositor);
> + int i;
> +
> + if (!gr->has_egl_buffer_age)
> + return;
> +
> + for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--)
> + pixman_region32_copy(&go->buffer_damage[i],
> + &go->buffer_damage[i - 1]);
> +
> + pixman_region32_copy(&go->buffer_damage[0], output_damage);
> +}
> +
> +static void
> gl_renderer_repaint_output(struct weston_output *output,
> pixman_region32_t *output_damage)
> {
> @@ -956,8 +999,8 @@ gl_renderer_repaint_output(struct weston_output *output,
> struct gl_renderer *gr = get_renderer(compositor);
> EGLBoolean ret;
> static int errored;
> - int32_t width, height, i;
> - pixman_region32_t total_damage;
> + int32_t width, height;
> + pixman_region32_t buffer_damage, total_damage;
>
> width = output->current->width +
> output->border.left + output->border.right;
> @@ -983,18 +1026,18 @@ gl_renderer_repaint_output(struct weston_output *output,
> pixman_region32_fini(&undamaged);
> }
>
> - for (i = 0; i < 2; i++)
> - pixman_region32_union(&go->buffer_damage[i],
> - &go->buffer_damage[i],
> - output_damage);
> -
> pixman_region32_init(&total_damage);
> - pixman_region32_copy(&total_damage,
> - &go->buffer_damage[go->current_buffer]);
> + pixman_region32_init(&buffer_damage);
> +
> + output_get_buffer_damage(output, &buffer_damage);
> + output_rotate_damage(output, output_damage);
> +
> + pixman_region32_union(&total_damage, &buffer_damage, output_damage);
>
> repaint_surfaces(output, &total_damage);
>
> pixman_region32_fini(&total_damage);
> + pixman_region32_fini(&buffer_damage);
>
> if (gr->border.texture)
> draw_border(output);
> @@ -1009,8 +1052,6 @@ gl_renderer_repaint_output(struct weston_output *output,
> gl_renderer_print_egl_error_state();
> }
>
> - go->current_buffer ^= 1;
> -
> }
>
> static int
> @@ -1620,8 +1661,7 @@ gl_renderer_output_create(struct weston_output *output,
> return -1;
> }
>
> - go->current_buffer = 0;
> - for (i = 0; i < 2; i++)
> + for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
> pixman_region32_init(&go->buffer_damage[i]);
>
> output->renderer_state = go;
> @@ -1931,6 +1971,12 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
> gr->has_bind_display = 0;
> }
>
> + if (strstr(extensions, "EGL_EXT_buffer_age"))
> + gr->has_egl_buffer_age = 1;
> + else
> + weston_log("warning: EGL_EXT_buffer_age not supported. "
> + "Performance could be affected.\n");
> +
> glActiveTexture(GL_TEXTURE0);
>
> if (compile_shaders(ec))
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