[PATCH] Fixed simple-egl tear-down order to prevent a crash on exit time.
Kristian Høgsberg
hoegsberg at gmail.com
Wed May 1 10:31:12 PDT 2013
On Fri, Apr 19, 2013 at 05:49:12PM +0000, Yeh, Sinclair wrote:
> wl_egl_window_destory() distroys the window handle that
> dri2_destroy_surface() later uses when eglTerminate() is called.
>
> Reordering the tear down order prevents such case from occuring.
That's a good fix, thanks. Committed.
Kristian
> ---
> clients/simple-egl.c | 11 ++++++-----
> 1 files changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/clients/simple-egl.c b/clients/simple-egl.c index 26ebe5c..f4468b7 100644
> --- a/clients/simple-egl.c
> +++ b/clients/simple-egl.c
> @@ -146,11 +146,6 @@ init_egl(struct display *display, int opaque) static void fini_egl(struct display *display) {
> - /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
> - * on eglReleaseThread(). */
> - eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
> - EGL_NO_CONTEXT);
> -
> eglTerminate(display->egl.dpy);
> eglReleaseThread();
> }
> @@ -330,6 +325,12 @@ create_surface(struct window *window) static void destroy_surface(struct window *window) {
> + /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
> + * on eglReleaseThread(). */
> + eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
> + EGL_NO_CONTEXT);
> +
> + eglDestroySurface(window->display->egl.dpy, window->egl_surface);
> wl_egl_window_destroy(window->native);
>
> wl_shell_surface_destroy(window->shell_surface);
> --
> 1.7.7.6
>
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