Axis events to keyboard focus (Re: Input and games.)

Bill Spitzak spitzak at gmail.com
Tue May 7 12:14:56 PDT 2013


Pekka Paalanen wrote:

> If you want to move a pointer with a gamepad in a game, then implement
> that whole pointer thing in the game. Don't screw up the protocol for
> it.

I was under the impression that a "seat" can have more than one mouse 
and they both move the single pointer, but that does not stop a client 
from distinguishing between the mice if it wants. All I am suggesting is 
that the same mechanism be used for gamepads so the controls can move 
the cursor as well for a client that does not care about gamepads.

I think my other concern that multiple seats control a single pointer is 
already been brought up by others in this list, as the idea of there 
being a hierarchy of seats, or some kind of linking of seats. This seems 
to solve the problem imho.


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