[PATCH weston 11/18] animation: Make zoom animation renders better and smoother
ppaalanen at gmail.com
ppaalanen at gmail.com
Wed May 22 08:03:14 PDT 2013
From: Louis-Francis Ratté-Boulianne <lfrb at collabora.com>
Don't scale to a size smaller than 1/8 the surface size
Adjust spring parameters so we don't go over the target value
---
src/animation.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/animation.c b/src/animation.c
index 6f20179..835ed13 100644
--- a/src/animation.c
+++ b/src/animation.c
@@ -206,6 +206,9 @@ zoom_frame(struct weston_surface_animation *animation)
scale = animation->start +
(animation->stop - animation->start) *
animation->spring.current;
+ if (scale < 0.125)
+ scale = 0.125;
+
weston_matrix_init(&animation->transform.matrix);
weston_matrix_translate(&animation->transform.matrix,
-0.5f * es->geometry.width,
@@ -224,8 +227,15 @@ WL_EXPORT struct weston_surface_animation *
weston_zoom_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data)
{
- return weston_surface_animation_run(surface, start, stop,
+ struct weston_surface_animation *zoom;
+
+ zoom = weston_surface_animation_run(surface, start, stop,
zoom_frame, done, data, NULL);
+
+ zoom->spring.k = 400;
+ zoom->spring.friction = 1150;
+
+ return zoom;
}
static void
--
1.8.1.5
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