[RFC] libinputmapper: Input device configuration for graphic-servers
Peter Hutterer
peter.hutterer at who-t.net
Mon May 27 03:35:33 PDT 2013
On Fri, May 24, 2013 at 05:07:14PM +0200, David Herrmann wrote:
[...]
> >> This library is intended to solve the classification/detection
> >> problem. While the kernel evdev-interface provides us a bunch of
> >> information for each device, it doesn't provide any classification of
> >> the device (mostly because it would be unreliable). So libinputmapper
> >> as I see it is supposed to replace the heuristics that we currently
> >> have (KEY_A-KEY_Z => keyboard, REL_X/Y => mouse, ...) with a more
> >> user-controlled interface.
> >>
> >> So a *compositor* defines the type of devices, that it wants to
> >> support. As an example, it needs mouse+touchpad devices as
> >> mouse-input, keyboards as keyboard input. It then listens for all
> >> input hotplug events via udev, calls libinputmapper to provide tags
> >> for the devices and then checks, whether it's one of the devices that
> >> it wants. Client-side support is not involved, yet.
> >
> > ok, that makes sense to me and is a good idea. it's a combined version of
> > (formerly) udev's input_id tool and the Match* system that X has, in the
> > form of a library with simple adjustment based on textfiles.
> >
> > good. and sorry, I did somewhat tie all this in with the client side as
> > well, which is where the confusion came from.
> >
> > I think the tagging library will be quite private to the compositor
> > implementation (even if that means all compositors). in the X case, we have
> > evdev and the wacom driver for tablet devices since they're different
> > enough to basic tablets. I suspect something like that
> > may be required for wayland sooner or later.
>
> input_id+Match* seems to be a good description. That's what I had in
> mind. But I don't see a reason to keep it private to the compositor.
> The compositor is the #1 user of the library, but whatever API is used
> to forward events to a client, we shouldn't hide this source. We can
> save all other kinds of useful information in these files. A client
> could retrieve device-geometry information or other static data.
> I designed the configuration to allow a global database with local
> additions. So a compositor can have a different configuration than a
> client. But both have the same global base/fallback configuration.
ok. the reason I assumed private is because you need to decide where the
level of abstraction sits and I think we don't think of it the same way
there.
you can tag a device as tablet, but that doesn't tell you which driver to
use in the compositor to parse the data (see wacom example). so now the
compositor has another lookup table so it knows which module to load for
this device. this lookup table can either be duplicated across compositors,
or be moved into a library. and now you have your libinputmodulemapper on
top (well, on the side) of libinputmapper.
likewise, as in another part of this thread: the compositor may not care
about the distinction between joystick/gamepad but the client may. so again
we have two different use-cases and mapping requirements here.
> > so the tagging library would have to tag a device not just as graphics
> > tablet but more as input module selection library. which again, means it's a
> > library version of input_id and Match*, etc.
> >
> > what you will also need then is for drivers to provide hooks to notify what
> > they can deal with. i.e. libtouchpadcommon needs to install data files for
> > libinputmapper to notify that it's now taking over touchpads.
>
> I wanted to keep this private to the compositor. So the compositor has
> a list of drivers and a libinputmapper context. It then retrieves the
> tags for a device and assigns the device depending on the tags to the
> right driver. So libinputmapper always returns the same information.
> It's up to the compositor to use this according to it's capabilities.
> Or what would be the benefit of telling libinputmapper which drivers
> are available?
>
> I also don't understand what you mean by "install data files". What
> data-files would libtouchpadcommon install?
once you have input modules that are externalised (which they should be to
allow for re-use across compositors) you'll have to deal with the issue of
_which_ modules are actually installed. so you run into the same situation
as we do with X input modules: evdev handles anything, but synaptics will
install a MatchIsTouchpad snippet to take over all touchpads.
on top of that you have per-device quirks. the X wacom driver knows it can
handle some n-trig and waltop devices, but it can't handle all tablets. so
it installs MatchProduct snippets for those devices.
you could handle all that in the compositor, but it can get complex once you
look at more than 3+ modules and several compositors that would duplicate
this.
> My idea was to keep config-files generic. One file with "match"-rules
> and a bunch of "device"-rules files. The match-rules would be used by
> libinputmapper to find the device-rule (if any) files that should be
> "applied" to the device. The device-rules contain different sections.
> libinputmapper only parses one section which affects tagging. This is
> optional and only needed if the default tagging-heuristics are wrong
> for that device.
> All other information in the device-rules files are ignored, but we
> can allow the compositor to retrieve the file-name. It can then pass
> the file-name to libtouchpadcommon which can then look whether the
> user specified a [libtouchpadcommon] section for the device. If not,
> it uses the default values.
question here:
do you plan for multiple rules files per device? main reason here is that
it'd be unwieldly to have [foobar] sections in a rules file when the foobar
module isn't actually installed. and as said above, a driver may actually
need to provide extra rules files on top of libinputmapper.
> configuration example:
> Four files, a "match"-file and 3 device-rules. It assigns
> "wiimote.rule" to all Wii-Remote input devices so they are ignored
> (which is what we do for Xorg, too). And it provides a custom rule for
> a specific device which can be installed by the user. It doesn't
> overwrite tagging-rules, so the defaults are applied. But it provides
> additional information for xkbcommon to set the layout different for
> this device.
> The third file is matched on every device and causes an "en" layout
> for xkbcommon to be applied.
> (The match-logic can be extended, this is just an example that assumes
> we stop on the first match..)
>
> file: inputmapper.match:
> [match]
> name = Nintendo Wii Remote*
> rule = gamepad/wiimote.rule
> [match]
> vid = 0x3663
> pid = 0x0010
> rule = misc/custom.rule
> [match]
> rule = default.rule
>
> file: gamepad/wiimote.rule
> [tags]
> # clear tags to avoid using Wii-Remote IR/Accel-data erroneously as mouse-input
> set =
>
> file: misc/custom.rule
> [xkbcommon]
> layout = de
> variant = nodeadkeys
>
> file: default.rule
> [xkbcommon]
> layout = en
>
> >> While device-classification might seem simple, there is a reason why
> >> you guys wrote the highly customizable X11 InputDevice configuration
> >> infrastructure. We cannot be sure that we do it right! And we should
> >> never claim that. So libinputmapper comes with a configuration-parser
> >> that allows users to tag devices manually. Example: If I have an
> >> external Numpad with KEY_0 to KEY_9, but it's not correctly detected
> >> as such, I could easily tag this device as KEYBOARD in a config-file
> >> and my compositor would pick it up because libinputmapper now marks it
> >> as KEYBOARD.
> >>
> >> This removes the need of device-specific quirks in the
> >> driver-libraries itself. But if we allow users to re-tag custom
> >> devices, we must also guarantee that the driver understands the
> >> device-input. That's why I came up with the mapping-tables. So we
> >> _define_ how each device must behave to be tagged as such and the
> >> driver-library can then simply expect every device to comply with
> >> these rules (ABS_X/Y for TOUCHPAD devices means touch-position, for
> >> example, not accelerometer data or anything else). But to avoid being
> >> too restrictive, we allow simple 1-to-1 remappings for devices, that
> >> report the same data but with different codes (ABS_RX/RY instead of
> >> ABS_X/Y in the TOUCHPAD example).
> >
> > while there is quite a bit of overlap, I'm not convinced yet that a mapping
> > library and a tagging library are the same thing - or should be combined.
> > the two issues are imo orthogonal and though both would use a device
> > database, one is tied more to the compositor's needs (i.e. which driver) and
> > one to truly fix up kernel issues (could thus be useful for X too).
> > this doesn't change the flow of what you describe in the next paragraph
> > below, merely whether it's one or two components involved.
>
> Yes, you are right. The mapping makes more sense as part of libevdev_read.
> And maybe libinputmapper should rather be named something like
> "device-database", libdevdb? Because what it does is basically provide
> additional information per device that the kernel cannot provide.
yes, but I'd consider the naming a side issue until it's clear what exactly
we're trying to achive :) once that is clear, the name may just be obvious
anyway.
Cheers,
Peter
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