[PATCH] xdg-shell - yet another proposal.
Rafael Antognolli
rafael.antognolli at intel.com
Wed Nov 6 18:45:54 PST 2013
Hello all,
I'm trying to summarize part of the discussion in this new patch, but it's not
the final one.
As far as I understood, the goal is to end up with something like this for
keyboard focus:
W = compositor
A, Z = client surfaces
Viewport change:
W to Z: You are deactivated.
W to A: You are activated.
A to W: Do these things.
So, I added "activated" and "deactivated" events, that the compositor can use
to inform clients what they are. And there's a take_focus request that can be
used by a client to ask for activation, but it's up to the compositor to
decide.
Regarding the surface fullscreen, maximized, etc, I added surface states as
enum's, that can be set/unset, and events from the compositor to request that a
given state should be set/unset.
For those states that take parameters, I added separate requests for setting
the parameters before setting the state. It should all take place after commit
anyway, so that shouldn't matter much. Take a look at the docs and say what you
think.
I didn't change transient/popup surface types yet, but from what has been said
in the ML thread, I think they also should be surface states now. Correct me if
I'm wrong. Otherwise I'm going to send an updated version with those changes
tomorrow.
I also talked to jekstrand (I think) about stacking, will send an updated
version with what I understood from that tomorrow. Should be simple.
Any feedback is appreciated, and thank you guys for the input so far and the
patience.
Rafael Antognolli (1):
xdg_shell: Add a new shell protocol.
protocol/Makefile.am | 2 +-
protocol/xdg-surface.xml | 518 +++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 519 insertions(+), 1 deletion(-)
create mode 100644 protocol/xdg-surface.xml
--
1.8.3.1
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