[RFC v2] surface crop & scale protocol extension
alexl at redhat.com
Wed Nov 13 02:30:19 PST 2013
On ons, 2013-11-13 at 11:54 +0200, Pekka Paalanen wrote:
> On Tue, 12 Nov 2013 16:14:36 -0800
> Bill Spitzak <spitzak at gmail.com> wrote:
> > Pekka Paalanen wrote:
> > >> The source rectangle *must* be in buffer pixels. Putting it in
> > >> buffer_scale units makes absolutely no sense, as the buffer_scale is in
> > >> effect ignored for this surface, overridden entirely by the scaling.
> > >
> > > That means that dst_width and dst_height will be required to be in
> > > multiples of buffer_scale.
> > I am rather confused about this and possibly misunderstanding what
> > Wayland is doing. Here is an example of what I think the current design is:
> > Imagine there is an output_scale of 3 (chosen to not be a power of 2). A
> > client is aware of this and wishes to draw a full-resolution display
> > that is 2000x2000 pixels and make a subwindow that scales a 512x512
> > picture to fill a 1000x1000 pixel square.
> Is your whole issue based on the premise, that the output resolution is
> not a multiple of output_scale?
> Just like you deduced, it won't work. It not working has nothing to do
> with crop & scale state.
> Alexander, did you have any ideas for the case when someone sets
> output_scale so that output resolution is not divisible by it?
The output scale is a hint to the client what kind of pre-scaling it
should apply to the buffer to best match the real output. There is no
real guarantee that this is an exact match, because the compositor may
be projecting it on a 3d-rotated spherical monitor or whatever. It is
*commonly* the case that we have a regular rectangular output where the
output scale is an integer divisor of the real output resolution such
that the buffer can be used unscaled in the scanout framebuffer.
I.e. the case of a 2560x1600 native display is typically run with a
output scale of 2, which gives a maximized window a surface coordinate
space of 1280x800.
However, a compositor is also free to do something else, for instance
like OSX it can allow using a 1440x900 global coordinate space, while
saying output scale is 2. This would result in the client sending
2880x1800 buffers for fullscreen windows that the compositor will have
to downscale (by a non-integer scaling factor) to draw to the
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