[PATCH 2/4] client/dnd.c: add dnd support for touch screen in client
Xiong Zhang
xiong.y.zhang at intel.com
Mon Nov 25 02:42:50 PST 2013
From: XiongZhang <xiong.y.zhang at intel.com>
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang at intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg at gmail.com>
---
clients/dnd.c | 56 +++++++++++++++++++++++++++++++++++++++++++-------------
clients/window.c | 2 ++
2 files changed, 45 insertions(+), 13 deletions(-)
diff --git a/clients/dnd.c b/clients/dnd.c
index f43d170..3bf4b5b 100644
--- a/clients/dnd.c
+++ b/clients/dnd.c
@@ -365,14 +365,11 @@ create_drag_icon(struct dnd_drag *dnd_drag,
return surface;
}
-static void
-dnd_button_handler(struct widget *widget,
- struct input *input, uint32_t time,
- uint32_t button, enum wl_pointer_button_state state,
- void *data)
+static int
+create_drag_source(struct dnd *dnd,
+ struct input *input, uint32_t time,
+ int32_t x, int32_t y)
{
- struct dnd *dnd = data;
- int32_t x, y;
struct item *item;
struct rectangle allocation;
struct dnd_drag *dnd_drag;
@@ -384,12 +381,11 @@ dnd_button_handler(struct widget *widget,
cairo_surface_t *icon;
widget_get_allocation(dnd->widget, &allocation);
- input_get_position(input, &x, &y);
item = dnd_get_item(dnd, x, y);
x -= allocation.x;
y -= allocation.y;
- if (item && state == WL_POINTER_BUTTON_STATE_PRESSED) {
+ if (item) {
dnd_drag = xmalloc(sizeof *dnd_drag);
dnd_drag->dnd = dnd;
dnd_drag->input = input;
@@ -411,8 +407,6 @@ dnd_button_handler(struct widget *widget,
dnd_drag->drag_surface =
wl_compositor_create_surface(compositor);
- input_ungrab(input);
-
if (dnd->self_only) {
dnd_drag->data_source = NULL;
} else {
@@ -433,8 +427,6 @@ dnd_button_handler(struct widget *widget,
dnd_drag->drag_surface,
serial);
- input_set_pointer_image(input, CURSOR_DRAGGING);
-
dnd_drag->opaque =
create_drag_icon(dnd_drag, item, x, y, 1);
dnd_drag->translucent =
@@ -454,9 +446,46 @@ dnd_button_handler(struct widget *widget,
dnd->current_drag = dnd_drag;
window_schedule_redraw(dnd->window);
+
+ return 0;
+ } else
+ return -1;
+}
+
+static void
+dnd_button_handler(struct widget *widget,
+ struct input *input, uint32_t time,
+ uint32_t button, enum wl_pointer_button_state state,
+ void *data)
+{
+ struct dnd *dnd = data;
+ int32_t x, y;
+
+ input_get_position(input, &x, &y);
+ if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
+ input_ungrab(input);
+ if (create_drag_source(dnd, input, time, x, y) == 0)
+ input_set_pointer_image(input, CURSOR_DRAGGING);
}
}
+static void
+dnd_touch_down_handler(struct widget *widget,
+ struct input *input, uint32_t serial,
+ uint32_t time, int32_t id,
+ float x, float y, void *data)
+{
+ struct dnd *dnd = data;
+ int32_t int_x, int_y;
+
+ if (id > 0)
+ return;
+
+ int_x = (int32_t)x;
+ int_y = (int32_t)y;
+ create_drag_source(dnd, input, time, int_x, int_y);
+}
+
static int
lookup_cursor(struct dnd *dnd, int x, int y)
{
@@ -597,6 +626,7 @@ dnd_create(struct display *display)
widget_set_enter_handler(dnd->widget, dnd_enter_handler);
widget_set_motion_handler(dnd->widget, dnd_motion_handler);
widget_set_button_handler(dnd->widget, dnd_button_handler);
+ widget_set_touch_down_handler(dnd->widget, dnd_touch_down_handler);
width = 4 * (item_width + item_padding) + item_padding;
height = 4 * (item_height + item_padding) + item_padding;
diff --git a/clients/window.c b/clients/window.c
index d9f061d..83af7ed 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -3248,6 +3248,8 @@ data_device_enter(void *data, struct wl_data_device *data_device,
input->pointer_enter_serial = serial;
window = wl_surface_get_user_data(surface);
input->pointer_focus = window;
+ input->sx = x;
+ input->sy = y;
if (offer) {
input->drag_offer = wl_data_offer_get_user_data(offer);
--
1.8.3.2
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