[PATCH] gl-renderer: Fix support for Y_XUXV buffers
Ander Conselvan de Oliveira
conselvan2 at gmail.com
Wed Nov 27 07:43:51 PST 2013
From: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
Due to a copy and paste error, the pointer to the vertex shader source
was NULL and the program failed to link.
---
src/gl-renderer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 7a535c7..4942ccd 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -1753,7 +1753,7 @@ compile_shaders(struct weston_compositor *ec)
gr->texture_shader_y_u_v.fragment_source =
texture_fragment_shader_y_u_v;
- gr->texture_shader_y_u_v.vertex_source = vertex_shader;
+ gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
gr->texture_shader_y_xuxv.fragment_source =
texture_fragment_shader_y_xuxv;
--
1.7.9.5
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