[PATCH weston 05/13] Update the input code to handle views
Bill Spitzak
spitzak at gmail.com
Sun Oct 13 22:03:43 CEST 2013
On 10/12/2013 08:38 PM, Jason Ekstrand wrote:
> In particular, weston_pointer and weston_touch both have a view as their
> focus instead of a surface while weston_keyboard, on the other hand, still
> has a surface as its focus. This is because a surface has no visual
> location while a view does.
Are you sure this is necessary? The client cannot tell which view the
cursor is pointing at.
I would think you could keep weston_compositor_pick_surface, except it
is implemented as weston_compositor_pick_view()->surface.
> Another thing worth noting here that will become a standard in future
> commits is that, when a surface with a single view needs to be storred
> (such as the pointer sprite), only the view is storred and not the surface.
> We can do this because the view.surface pointer is guaranteed to be valid
> and it solves the problem of having to find the view in the list of views.
Can't a surface exist with no views?
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