[PATCH weston] Restore alpha after fade or zoom effect.

Kristian Høgsberg hoegsberg at gmail.com
Wed Sep 11 12:14:08 PDT 2013


On Sat, Sep 07, 2013 at 05:10:25PM +0200, Axel Davy wrote:
> After these effects, alpha could not have been 1.0, preventing
> not redrawing behind opaque windows.

Nice catch, we don't wan't to end up with slightly transparent
windows.  I think we can just set surface->alpha to animation->stop in
weston_surface_animation_destroy() though.  We already reset the
transformation there, so resetting alpha doesn't seem like a big problem.

Kristian

> Signed-off-by: Axel Davy <axel.davy at ens.fr>
> ---
>  src/shell.c | 15 +++++++++++++--
>  1 file changed, 13 insertions(+), 2 deletions(-)
> 
> diff --git a/src/shell.c b/src/shell.c
> index cd94aa5..d7e2d1e 100644
> --- a/src/shell.c
> +++ b/src/shell.c
> @@ -3485,6 +3485,15 @@ weston_surface_set_initial_position (struct weston_surface *surface,
>  }
>  
>  static void
> +surface_restore_alpha(struct weston_surface_animation *animation, void *data)
> +{
> +	struct weston_surface *surface = data;
> +
> +	surface->alpha = 1.0;
> +	weston_surface_geometry_dirty(surface);
> +}
> +
> +static void
>  map(struct desktop_shell *shell, struct weston_surface *surface,
>      int32_t width, int32_t height, int32_t sx, int32_t sy)
>  {
> @@ -3576,10 +3585,12 @@ map(struct desktop_shell *shell, struct weston_surface *surface,
>  	{
>  		switch (shell->win_animation_type) {
>  		case ANIMATION_FADE:
> -			weston_fade_run(surface, 0.0, 1.0, 300.0, NULL, NULL);
> +			weston_fade_run(surface, 0.0, 1.0, 300.0,
> +					surface_restore_alpha, surface);
>  			break;
>  		case ANIMATION_ZOOM:
> -			weston_zoom_run(surface, 0.5, 1.0, NULL, NULL);
> +			weston_zoom_run(surface, 0.5, 1.0, 
> +					surface_restore_alpha, surface);
>  			break;
>  		default:
>  			break;
> -- 
> 1.8.1.2
> 
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