[PATCH 3/4] Split vertex clipping code out into vertex-clipping.c

Kristian Høgsberg hoegsberg at gmail.com
Fri Sep 13 15:35:36 PDT 2013


On Fri, Sep 13, 2013 at 10:01:21AM +0800, Sam Spilsbury wrote:
> ---
>  src/Makefile.am       |   4 +-
>  src/gl-renderer.c     | 292 +---------------------------------------------
>  src/vertex-clipping.c | 317 ++++++++++++++++++++++++++++++++++++++++++++++++++
>  src/vertex-clipping.h |  65 +++++++++++
>  4 files changed, 389 insertions(+), 289 deletions(-)
>  create mode 100644 src/vertex-clipping.c
>  create mode 100644 src/vertex-clipping.h

Wouldn't it be nicer to make calculate_edges() the entry point into
the clipping code?  As it is, too many internal details spill into the
header and much of the clipping logic is still in calculate_edges().
The only problem I see is that calculate_edges() calls
weston_surface_to_global_float(), but we can stub that out.

Kristian

> diff --git a/src/Makefile.am b/src/Makefile.am
> index 3710be6..92426b0 100644
> --- a/src/Makefile.am
> +++ b/src/Makefile.am
> @@ -52,7 +52,9 @@ weston_SOURCES =				\
>  
>  if ENABLE_EGL
>  weston_SOURCES +=				\
> -	gl-renderer.c
> +	gl-renderer.c				\
> +	vertex-clipping.c			\
> +	vertex-clipping.h
>  endif
>  
>  git-version.h : .FORCE
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index 4381a2e..6999121 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -33,6 +33,7 @@
>  #include <linux/input.h>
>  
>  #include "gl-renderer.h"
> +#include "vertex-clipping.h"
>  
>  #include <EGL/eglext.h>
>  #include "weston-egl-ext.h"
> @@ -179,270 +180,8 @@ gl_renderer_print_egl_error_state(void)
>  		egl_error_string(code), (long)code);
>  }
>  
> -struct polygon8 {
> -	GLfloat x[8];
> -	GLfloat y[8];
> -	int n;
> -};
> -
> -struct clip_context {
> -	struct {
> -		GLfloat x;
> -		GLfloat y;
> -	} prev;
> -
> -	struct {
> -		GLfloat x1, y1;
> -		GLfloat x2, y2;
> -	} clip;
> -
> -	struct {
> -		GLfloat *x;
> -		GLfloat *y;
> -	} vertices;
> -};
> -
> -static GLfloat
> -float_difference(GLfloat a, GLfloat b)
> -{
> -	/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
> -	static const GLfloat max_diff = 4.0f * FLT_MIN;
> -	static const GLfloat max_rel_diff = 4.0e-5;
> -	GLfloat diff = a - b;
> -	GLfloat adiff = fabsf(diff);
> -
> -	if (adiff <= max_diff)
> -		return 0.0f;
> -
> -	a = fabsf(a);
> -	b = fabsf(b);
> -	if (adiff <= (a > b ? a : b) * max_rel_diff)
> -		return 0.0f;
> -
> -	return diff;
> -}
> -
> -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
> - * Compute the y coordinate of the intersection.
> - */
> -static GLfloat
> -clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> -		 GLfloat x_arg)
> -{
> -	GLfloat a;
> -	GLfloat diff = float_difference(p1x, p2x);
> -
> -	/* Practically vertical line segment, yet the end points have already
> -	 * been determined to be on different sides of the line. Therefore
> -	 * the line segment is part of the line and intersects everywhere.
> -	 * Return the end point, so we use the whole line segment.
> -	 */
> -	if (diff == 0.0f)
> -		return p2y;
> -
> -	a = (x_arg - p2x) / diff;
> -	return p2y + (p1y - p2y) * a;
> -}
> -
> -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
> - * Compute the x coordinate of the intersection.
> - */
> -static GLfloat
> -clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> -		 GLfloat y_arg)
> -{
> -	GLfloat a;
> -	GLfloat diff = float_difference(p1y, p2y);
> -
> -	/* Practically horizontal line segment, yet the end points have already
> -	 * been determined to be on different sides of the line. Therefore
> -	 * the line segment is part of the line and intersects everywhere.
> -	 * Return the end point, so we use the whole line segment.
> -	 */
> -	if (diff == 0.0f)
> -		return p2x;
> -
> -	a = (y_arg - p2y) / diff;
> -	return p2x + (p1x - p2x) * a;
> -}
> -
> -enum path_transition {
> -	PATH_TRANSITION_OUT_TO_OUT = 0,
> -	PATH_TRANSITION_OUT_TO_IN = 1,
> -	PATH_TRANSITION_IN_TO_OUT = 2,
> -	PATH_TRANSITION_IN_TO_IN = 3,
> -};
> -
> -static void
> -clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -	*ctx->vertices.x++ = x;
> -	*ctx->vertices.y++ = y;
> -}
> -
> -static enum path_transition
> -path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -	return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
> -}
> -
> -static enum path_transition
> -path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -	return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
> -}
> -
> -static enum path_transition
> -path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -	return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
> -}
> -
> -static enum path_transition
> -path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -	return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
> -}
> -
> -static void
> -clip_polygon_leftright(struct clip_context *ctx,
> -		       enum path_transition transition,
> -		       GLfloat x, GLfloat y, GLfloat clip_x)
> -{
> -	GLfloat yi;
> -
> -	switch (transition) {
> -	case PATH_TRANSITION_IN_TO_IN:
> -		clip_append_vertex(ctx, x, y);
> -		break;
> -	case PATH_TRANSITION_IN_TO_OUT:
> -		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> -		clip_append_vertex(ctx, clip_x, yi);
> -		break;
> -	case PATH_TRANSITION_OUT_TO_IN:
> -		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> -		clip_append_vertex(ctx, clip_x, yi);
> -		clip_append_vertex(ctx, x, y);
> -		break;
> -	case PATH_TRANSITION_OUT_TO_OUT:
> -		/* nothing */
> -		break;
> -	default:
> -		assert(0 && "bad enum path_transition");
> -	}
> -
> -	ctx->prev.x = x;
> -	ctx->prev.y = y;
> -}
> -
> -static void
> -clip_polygon_topbottom(struct clip_context *ctx,
> -		       enum path_transition transition,
> -		       GLfloat x, GLfloat y, GLfloat clip_y)
> -{
> -	GLfloat xi;
> -
> -	switch (transition) {
> -	case PATH_TRANSITION_IN_TO_IN:
> -		clip_append_vertex(ctx, x, y);
> -		break;
> -	case PATH_TRANSITION_IN_TO_OUT:
> -		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> -		clip_append_vertex(ctx, xi, clip_y);
> -		break;
> -	case PATH_TRANSITION_OUT_TO_IN:
> -		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> -		clip_append_vertex(ctx, xi, clip_y);
> -		clip_append_vertex(ctx, x, y);
> -		break;
> -	case PATH_TRANSITION_OUT_TO_OUT:
> -		/* nothing */
> -		break;
> -	default:
> -		assert(0 && "bad enum path_transition");
> -	}
> -
> -	ctx->prev.x = x;
> -	ctx->prev.y = y;
> -}
> -
> -static void
> -clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
> -		      GLfloat *dst_x, GLfloat *dst_y)
> -{
> -	ctx->prev.x = src->x[src->n - 1];
> -	ctx->prev.y = src->y[src->n - 1];
> -	ctx->vertices.x = dst_x;
> -	ctx->vertices.y = dst_y;
> -}
> -
> -static int
> -clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
> -		  GLfloat *dst_x, GLfloat *dst_y)
> -{
> -	enum path_transition trans;
> -	int i;
> -
> -	clip_context_prepare(ctx, src, dst_x, dst_y);
> -	for (i = 0; i < src->n; i++) {
> -		trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
> -		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> -				       ctx->clip.x1);
> -	}
> -	return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
> -		   GLfloat *dst_x, GLfloat *dst_y)
> -{
> -	enum path_transition trans;
> -	int i;
> -
> -	clip_context_prepare(ctx, src, dst_x, dst_y);
> -	for (i = 0; i < src->n; i++) {
> -		trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
> -		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> -				       ctx->clip.x2);
> -	}
> -	return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
> -		 GLfloat *dst_x, GLfloat *dst_y)
> -{
> -	enum path_transition trans;
> -	int i;
> -
> -	clip_context_prepare(ctx, src, dst_x, dst_y);
> -	for (i = 0; i < src->n; i++) {
> -		trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
> -		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> -				       ctx->clip.y1);
> -	}
> -	return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
> -		    GLfloat *dst_x, GLfloat *dst_y)
> -{
> -	enum path_transition trans;
> -	int i;
> -
> -	clip_context_prepare(ctx, src, dst_x, dst_y);
> -	for (i = 0; i < src->n; i++) {
> -		trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
> -		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> -				       ctx->clip.y2);
> -	}
> -	return ctx->vertices.x - dst_x;
> -}
> -
>  #define max(a, b) (((a) > (b)) ? (a) : (b))
>  #define min(a, b) (((a) > (b)) ? (b) : (a))
> -#define clip(x, a, b)  min(max(x, a), b)
>  
>  /*
>   * Compute the boundary vertices of the intersection of the global coordinate
> @@ -457,7 +196,7 @@ static int
>  calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
>  		pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
>  {
> -	struct polygon8 polygon;
> +
>  	struct clip_context ctx;
>  	int i, n;
>  	GLfloat min_x, max_x, min_y, max_y;
> @@ -500,11 +239,7 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
>  	 * vertices to the clip rect bounds:
>  	 */
>  	if (!es->transform.enabled) {
> -		for (i = 0; i < surf.n; i++) {
> -			ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2);
> -			ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2);
> -		}
> -		return surf.n;
> +		return clip_simple(&ctx, &surf, ex, ey);
>  	}
>  
>  	/* Transformed case: use a general polygon clipping algorithm to
> @@ -513,26 +248,7 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
>  	 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
>  	 * but without looking at any of that code.
>  	 */
> -	polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y);
> -	surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y);
> -	polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y);
> -	surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y);
> -
> -	/* Get rid of duplicate vertices */
> -	ex[0] = surf.x[0];
> -	ey[0] = surf.y[0];
> -	n = 1;
> -	for (i = 1; i < surf.n; i++) {
> -		if (float_difference(ex[n - 1], surf.x[i]) == 0.0f &&
> -		    float_difference(ey[n - 1], surf.y[i]) == 0.0f)
> -			continue;
> -		ex[n] = surf.x[i];
> -		ey[n] = surf.y[i];
> -		n++;
> -	}
> -	if (float_difference(ex[n - 1], surf.x[0]) == 0.0f &&
> -	    float_difference(ey[n - 1], surf.y[0]) == 0.0f)
> -		n--;
> +	n = clip_transformed(&ctx, &surf, ex, ey);
>  
>  	if (n < 3)
>  		return 0;
> diff --git a/src/vertex-clipping.c b/src/vertex-clipping.c
> new file mode 100644
> index 0000000..603ce6f
> --- /dev/null
> +++ b/src/vertex-clipping.c
> @@ -0,0 +1,317 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission to use, copy, modify, distribute, and sell this software and
> + * its documentation for any purpose is hereby granted without fee, provided
> + * that the above copyright notice appear in all copies and that both that
> + * copyright notice and this permission notice appear in supporting
> + * documentation, and that the name of the copyright holders not be used in
> + * advertising or publicity pertaining to distribution of the software
> + * without specific, written prior permission.  The copyright holders make
> + * no representations about the suitability of this software for any
> + * purpose.  It is provided "as is" without express or implied warranty.
> + *
> + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
> + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
> + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
> + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
> + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
> + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
> + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
> + */
> +#include <assert.h>
> +#include <float.h>
> +#include <math.h>
> +
> +#include <GLES2/gl2.h>
> +
> +#include "vertex-clipping.h"
> +
> +GLfloat
> +float_difference(GLfloat a, GLfloat b)
> +{
> +	/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
> +	static const GLfloat max_diff = 4.0f * FLT_MIN;
> +	static const GLfloat max_rel_diff = 4.0e-5;
> +	GLfloat diff = a - b;
> +	GLfloat adiff = fabsf(diff);
> +
> +	if (adiff <= max_diff)
> +		return 0.0f;
> +
> +	a = fabsf(a);
> +	b = fabsf(b);
> +	if (adiff <= (a > b ? a : b) * max_rel_diff)
> +		return 0.0f;
> +
> +	return diff;
> +}
> +
> +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
> + * Compute the y coordinate of the intersection.
> + */
> +static GLfloat
> +clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> +		 GLfloat x_arg)
> +{
> +	GLfloat a;
> +	GLfloat diff = float_difference(p1x, p2x);
> +
> +	/* Practically vertical line segment, yet the end points have already
> +	 * been determined to be on different sides of the line. Therefore
> +	 * the line segment is part of the line and intersects everywhere.
> +	 * Return the end point, so we use the whole line segment.
> +	 */
> +	if (diff == 0.0f)
> +		return p2y;
> +
> +	a = (x_arg - p2x) / diff;
> +	return p2y + (p1y - p2y) * a;
> +}
> +
> +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
> + * Compute the x coordinate of the intersection.
> + */
> +static GLfloat
> +clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> +		 GLfloat y_arg)
> +{
> +	GLfloat a;
> +	GLfloat diff = float_difference(p1y, p2y);
> +
> +	/* Practically horizontal line segment, yet the end points have already
> +	 * been determined to be on different sides of the line. Therefore
> +	 * the line segment is part of the line and intersects everywhere.
> +	 * Return the end point, so we use the whole line segment.
> +	 */
> +	if (diff == 0.0f)
> +		return p2x;
> +
> +	a = (y_arg - p2y) / diff;
> +	return p2x + (p1x - p2x) * a;
> +}
> +
> +enum path_transition {
> +	PATH_TRANSITION_OUT_TO_OUT = 0,
> +	PATH_TRANSITION_OUT_TO_IN = 1,
> +	PATH_TRANSITION_IN_TO_OUT = 2,
> +	PATH_TRANSITION_IN_TO_IN = 3,
> +};
> +
> +static void
> +clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +	*ctx->vertices.x++ = x;
> +	*ctx->vertices.y++ = y;
> +}
> +
> +static enum path_transition
> +path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +	return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
> +}
> +
> +static enum path_transition
> +path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +	return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
> +}
> +
> +static enum path_transition
> +path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +	return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
> +}
> +
> +static enum path_transition
> +path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +	return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
> +}
> +
> +static void
> +clip_polygon_leftright(struct clip_context *ctx,
> +		       enum path_transition transition,
> +		       GLfloat x, GLfloat y, GLfloat clip_x)
> +{
> +	GLfloat yi;
> +
> +	switch (transition) {
> +	case PATH_TRANSITION_IN_TO_IN:
> +		clip_append_vertex(ctx, x, y);
> +		break;
> +	case PATH_TRANSITION_IN_TO_OUT:
> +		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> +		clip_append_vertex(ctx, clip_x, yi);
> +		break;
> +	case PATH_TRANSITION_OUT_TO_IN:
> +		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> +		clip_append_vertex(ctx, clip_x, yi);
> +		clip_append_vertex(ctx, x, y);
> +		break;
> +	case PATH_TRANSITION_OUT_TO_OUT:
> +		/* nothing */
> +		break;
> +	default:
> +		assert(0 && "bad enum path_transition");
> +	}
> +
> +	ctx->prev.x = x;
> +	ctx->prev.y = y;
> +}
> +
> +static void
> +clip_polygon_topbottom(struct clip_context *ctx,
> +		       enum path_transition transition,
> +		       GLfloat x, GLfloat y, GLfloat clip_y)
> +{
> +	GLfloat xi;
> +
> +	switch (transition) {
> +	case PATH_TRANSITION_IN_TO_IN:
> +		clip_append_vertex(ctx, x, y);
> +		break;
> +	case PATH_TRANSITION_IN_TO_OUT:
> +		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> +		clip_append_vertex(ctx, xi, clip_y);
> +		break;
> +	case PATH_TRANSITION_OUT_TO_IN:
> +		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> +		clip_append_vertex(ctx, xi, clip_y);
> +		clip_append_vertex(ctx, x, y);
> +		break;
> +	case PATH_TRANSITION_OUT_TO_OUT:
> +		/* nothing */
> +		break;
> +	default:
> +		assert(0 && "bad enum path_transition");
> +	}
> +
> +	ctx->prev.x = x;
> +	ctx->prev.y = y;
> +}
> +
> +static void
> +clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
> +		      GLfloat *dst_x, GLfloat *dst_y)
> +{
> +	ctx->prev.x = src->x[src->n - 1];
> +	ctx->prev.y = src->y[src->n - 1];
> +	ctx->vertices.x = dst_x;
> +	ctx->vertices.y = dst_y;
> +}
> +
> +static int
> +clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
> +		  GLfloat *dst_x, GLfloat *dst_y)
> +{
> +	enum path_transition trans;
> +	int i;
> +
> +	clip_context_prepare(ctx, src, dst_x, dst_y);
> +	for (i = 0; i < src->n; i++) {
> +		trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
> +		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> +				       ctx->clip.x1);
> +	}
> +	return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
> +		   GLfloat *dst_x, GLfloat *dst_y)
> +{
> +	enum path_transition trans;
> +	int i;
> +
> +	clip_context_prepare(ctx, src, dst_x, dst_y);
> +	for (i = 0; i < src->n; i++) {
> +		trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
> +		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> +				       ctx->clip.x2);
> +	}
> +	return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
> +		 GLfloat *dst_x, GLfloat *dst_y)
> +{
> +	enum path_transition trans;
> +	int i;
> +
> +	clip_context_prepare(ctx, src, dst_x, dst_y);
> +	for (i = 0; i < src->n; i++) {
> +		trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
> +		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> +				       ctx->clip.y1);
> +	}
> +	return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
> +		    GLfloat *dst_x, GLfloat *dst_y)
> +{
> +	enum path_transition trans;
> +	int i;
> +
> +	clip_context_prepare(ctx, src, dst_x, dst_y);
> +	for (i = 0; i < src->n; i++) {
> +		trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
> +		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> +				       ctx->clip.y2);
> +	}
> +	return ctx->vertices.x - dst_x;
> +}
> +
> +#define max(a, b) (((a) > (b)) ? (a) : (b))
> +#define min(a, b) (((a) > (b)) ? (b) : (a))
> +#define clip(x, a, b)  min(max(x, a), b)
> +
> +int
> +clip_simple(struct clip_context *ctx,
> +	    struct polygon8 *surf,
> +	    GLfloat *ex,
> +	    GLfloat *ey)
> +{
> +	int i;
> +	for (i = 0; i < surf->n; i++) {
> +		ex[i] = clip(surf->x[i], ctx->clip.x1, ctx->clip.x2);
> +		ey[i] = clip(surf->y[i], ctx->clip.y1, ctx->clip.y2);
> +	}
> +	return surf->n;
> +}
> +
> +int
> +clip_transformed(struct clip_context *ctx,
> +		 struct polygon8 *surf,
> +		 GLfloat *ex,
> +		 GLfloat *ey)
> +{
> +	struct polygon8 polygon;
> +	int i, n;
> +
> +	polygon.n = clip_polygon_left(ctx, surf, polygon.x, polygon.y);
> +	surf->n = clip_polygon_right(ctx, &polygon, surf->x, surf->y);
> +	polygon.n = clip_polygon_top(ctx, surf, polygon.x, polygon.y);
> +	surf->n = clip_polygon_bottom(ctx, &polygon, surf->x, surf->y);
> +
> +	/* Get rid of duplicate vertices */
> +	ex[0] = surf->x[0];
> +	ey[0] = surf->y[0];
> +	n = 1;
> +	for (i = 1; i < surf->n; i++) {
> +		if (float_difference(ex[n - 1], surf->x[i]) == 0.0f &&
> +		    float_difference(ey[n - 1], surf->y[i]) == 0.0f)
> +			continue;
> +		ex[n] = surf->x[i];
> +		ey[n] = surf->y[i];
> +		n++;
> +	}
> +	if (float_difference(ex[n - 1], surf->x[0]) == 0.0f &&
> +	    float_difference(ey[n - 1], surf->y[0]) == 0.0f)
> +		n--;
> +
> +	return n;
> +}
> diff --git a/src/vertex-clipping.h b/src/vertex-clipping.h
> new file mode 100644
> index 0000000..a16b1df
> --- /dev/null
> +++ b/src/vertex-clipping.h
> @@ -0,0 +1,65 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission to use, copy, modify, distribute, and sell this software and
> + * its documentation for any purpose is hereby granted without fee, provided
> + * that the above copyright notice appear in all copies and that both that
> + * copyright notice and this permission notice appear in supporting
> + * documentation, and that the name of the copyright holders not be used in
> + * advertising or publicity pertaining to distribution of the software
> + * without specific, written prior permission.  The copyright holders make
> + * no representations about the suitability of this software for any
> + * purpose.  It is provided "as is" without express or implied warranty.
> + *
> + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
> + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
> + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
> + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
> + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
> + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
> + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
> + */
> +#ifndef _WESTON_VERTEX_CLIPPING_H
> +#define _WESTON_VERTEX_CLIPPING_H
> +
> +#include <GLES2/gl2.h>
> +
> +struct polygon8 {
> +	GLfloat x[8];
> +	GLfloat y[8];
> +	int n;
> +};
> +
> +struct clip_context {
> +	struct {
> +		GLfloat x;
> +		GLfloat y;
> +	} prev;
> +
> +	struct {
> +		GLfloat x1, y1;
> +		GLfloat x2, y2;
> +	} clip;
> +
> +	struct {
> +		GLfloat *x;
> +		GLfloat *y;
> +	} vertices;
> +};
> +
> +GLfloat
> +float_difference(GLfloat a, GLfloat b);
> +
> +int
> +clip_simple(struct clip_context *ctx,
> +	    struct polygon8 *surf,
> +	    GLfloat *ex,
> +	    GLfloat *ey);
> +
> +int
> +clip_transformed(struct clip_context *ctx,
> +		 struct polygon8 *surf,
> +		 GLfloat *ex,
> +		 GLfloat *ey);\
> +
> +#endif
> -- 
> 1.8.3.2
> 
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