[PATCH weston] compositor: when unmapping a surface remove it from the compositor's list
Kristian Høgsberg
hoegsberg at gmail.com
Sat Sep 21 21:06:38 PDT 2013
On Sat, Sep 21, 2013 at 06:08:28PM +0200, Giulio Camuffo wrote:
> compositor.surface_list is recreated every redraw with the mapped
> surfaces, but if a surface gets unmapped and then in the same frame
> weston_compositor_pick_surface() is called we must make sure it
> does not pick the unmapped surface, since it traverses the
> surface_list to find one.
> If after the unmap the surface gets also deleted it's even more
> important, as it must not pick a destroyed surface.
We have a call to weston_compositor_build_surface_list() in after the
call to weston_surface_unmap() in weston_surface_destroy(), but we
should be able to keep the list uptodate as we unmap surfaces. I
think we did it "just to be safe", but your patch should be enough and
if it isn't I want to find out what we're missing.
I'll push your patch and then remove the rebuild of the surface list
in weston_surface_destroy().
Kristian
> ---
> src/compositor.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/compositor.c b/src/compositor.c
> index a1c01fb..fefa001 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -994,6 +994,8 @@ weston_surface_unmap(struct weston_surface *surface)
> surface->mapped = 0;
> surface->output = NULL;
> wl_list_remove(&surface->layer_link);
> + wl_list_remove(&surface->link);
> + wl_list_init(&surface->link);
>
> wl_list_for_each(seat, &surface->compositor->seat_list, link) {
> if (seat->keyboard && seat->keyboard->focus == surface)
> --
> 1.8.4
>
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